Ryujinx/Ryujinx.Graphics.Gpu/Engine/Threed
2022-12-16 12:06:38 -03:00
..
ConditionalRendering.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
ConstantBufferUpdater.cs GPU: Don't trigger uploads for redundant buffer updates (#3828) 2022-11-24 15:50:15 +01:00
DrawManager.cs Implement another non-indexed draw method on GPU (#4123) 2022-12-16 12:06:38 -03:00
DrawState.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
IbStreamer.cs Fix instanced indexed inline draw index count (#3389) 2022-06-10 23:44:49 -03:00
IndirectDrawType.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
SemaphoreUpdater.cs Scale SamplesPassed counter by RT scale on report (#3680) 2022-09-11 15:58:15 +00:00
SpecializationStateUpdater.cs Fix HasUnalignedStorageBuffers value when buffers are always unaligned (#4078) 2022-12-09 17:41:40 -03:00
StateUpdater.cs Implement another non-indexed draw method on GPU (#4123) 2022-12-16 12:06:38 -03:00
StateUpdateTracker.cs Use method overloads that support trimming. Mark some types to be trimming friendly (#4083) 2022-12-12 15:10:05 +01:00
ThreedClass.cs Implement another non-indexed draw method on GPU (#4123) 2022-12-16 12:06:38 -03:00
ThreedClassState.cs Implement another non-indexed draw method on GPU (#4123) 2022-12-16 12:06:38 -03:00