Ryujinx/src/Ryujinx.Graphics.Shader/SamplerType.cs
TSRBerry 9becbd7d72
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
2023-06-28 08:59:13 +02:00

104 lines
2.9 KiB
C#

using Ryujinx.Graphics.Shader.Translation;
using System;
namespace Ryujinx.Graphics.Shader
{
[Flags]
public enum SamplerType
{
None = 0,
Texture1D,
TextureBuffer,
Texture2D,
Texture3D,
TextureCube,
Mask = 0xff,
Array = 1 << 8,
Indexed = 1 << 9,
Multisample = 1 << 10,
Shadow = 1 << 11,
}
static class SamplerTypeExtensions
{
public static int GetDimensions(this SamplerType type)
{
return (type & SamplerType.Mask) switch
{
SamplerType.Texture1D => 1,
SamplerType.TextureBuffer => 1,
SamplerType.Texture2D => 2,
SamplerType.Texture3D => 3,
SamplerType.TextureCube => 3,
_ => throw new ArgumentException($"Invalid sampler type \"{type}\"."),
};
}
public static string ToGlslSamplerType(this SamplerType type)
{
string typeName = (type & SamplerType.Mask) switch
{
SamplerType.Texture1D => "sampler1D",
SamplerType.TextureBuffer => "samplerBuffer",
SamplerType.Texture2D => "sampler2D",
SamplerType.Texture3D => "sampler3D",
SamplerType.TextureCube => "samplerCube",
_ => throw new ArgumentException($"Invalid sampler type \"{type}\"."),
};
if ((type & SamplerType.Multisample) != 0)
{
typeName += "MS";
}
if ((type & SamplerType.Array) != 0)
{
typeName += "Array";
}
if ((type & SamplerType.Shadow) != 0)
{
typeName += "Shadow";
}
return typeName;
}
public static string ToGlslImageType(this SamplerType type, AggregateType componentType)
{
string typeName = (type & SamplerType.Mask) switch
{
SamplerType.Texture1D => "image1D",
SamplerType.TextureBuffer => "imageBuffer",
SamplerType.Texture2D => "image2D",
SamplerType.Texture3D => "image3D",
SamplerType.TextureCube => "imageCube",
_ => throw new ArgumentException($"Invalid sampler type \"{type}\"."),
};
if ((type & SamplerType.Multisample) != 0)
{
typeName += "MS";
}
if ((type & SamplerType.Array) != 0)
{
typeName += "Array";
}
switch (componentType)
{
case AggregateType.U32:
typeName = 'u' + typeName;
break;
case AggregateType.S32:
typeName = 'i' + typeName;
break;
}
return typeName;
}
}
}