9becbd7d72
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
104 lines
2.9 KiB
C#
104 lines
2.9 KiB
C#
using Ryujinx.Graphics.Shader.Translation;
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using System;
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namespace Ryujinx.Graphics.Shader
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{
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[Flags]
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public enum SamplerType
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{
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None = 0,
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Texture1D,
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TextureBuffer,
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Texture2D,
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Texture3D,
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TextureCube,
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Mask = 0xff,
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Array = 1 << 8,
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Indexed = 1 << 9,
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Multisample = 1 << 10,
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Shadow = 1 << 11,
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}
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static class SamplerTypeExtensions
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{
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public static int GetDimensions(this SamplerType type)
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{
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return (type & SamplerType.Mask) switch
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{
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SamplerType.Texture1D => 1,
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SamplerType.TextureBuffer => 1,
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SamplerType.Texture2D => 2,
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SamplerType.Texture3D => 3,
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SamplerType.TextureCube => 3,
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_ => throw new ArgumentException($"Invalid sampler type \"{type}\"."),
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};
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}
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public static string ToGlslSamplerType(this SamplerType type)
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{
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string typeName = (type & SamplerType.Mask) switch
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{
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SamplerType.Texture1D => "sampler1D",
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SamplerType.TextureBuffer => "samplerBuffer",
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SamplerType.Texture2D => "sampler2D",
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SamplerType.Texture3D => "sampler3D",
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SamplerType.TextureCube => "samplerCube",
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_ => throw new ArgumentException($"Invalid sampler type \"{type}\"."),
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};
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if ((type & SamplerType.Multisample) != 0)
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{
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typeName += "MS";
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}
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if ((type & SamplerType.Array) != 0)
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{
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typeName += "Array";
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}
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if ((type & SamplerType.Shadow) != 0)
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{
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typeName += "Shadow";
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}
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return typeName;
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}
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public static string ToGlslImageType(this SamplerType type, AggregateType componentType)
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{
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string typeName = (type & SamplerType.Mask) switch
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{
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SamplerType.Texture1D => "image1D",
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SamplerType.TextureBuffer => "imageBuffer",
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SamplerType.Texture2D => "image2D",
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SamplerType.Texture3D => "image3D",
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SamplerType.TextureCube => "imageCube",
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_ => throw new ArgumentException($"Invalid sampler type \"{type}\"."),
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};
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if ((type & SamplerType.Multisample) != 0)
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{
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typeName += "MS";
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}
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if ((type & SamplerType.Array) != 0)
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{
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typeName += "Array";
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}
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switch (componentType)
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{
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case AggregateType.U32:
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typeName = 'u' + typeName;
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break;
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case AggregateType.S32:
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typeName = 'i' + typeName;
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break;
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}
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return typeName;
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}
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}
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}
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