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* Ava: Fixes "Hide Cursor on Idle" for Windows * Add check in MouseDriver and reduce the time of idling * Fix linux error * Change idle time everywhere for consistencies
161 lines
4.8 KiB
C#
161 lines
4.8 KiB
C#
using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Input;
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using FluentAvalonia.Core;
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using Ryujinx.Input;
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using System;
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using System.Numerics;
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using MouseButton = Ryujinx.Input.MouseButton;
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using Size = System.Drawing.Size;
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namespace Ryujinx.Ava.Input
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{
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internal class AvaloniaMouseDriver : IGamepadDriver
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{
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private Control _widget;
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private bool _isDisposed;
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private Size _size;
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private readonly TopLevel _window;
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public bool[] PressedButtons { get; }
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public Vector2 CurrentPosition { get; private set; }
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public Vector2 Scroll { get; private set; }
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public string DriverName => "AvaloniaMouseDriver";
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public ReadOnlySpan<string> GamepadsIds => new[] { "0" };
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public AvaloniaMouseDriver(TopLevel window, Control parent)
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{
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_widget = parent;
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_window = window;
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_widget.PointerMoved += Parent_PointerMovedEvent;
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_widget.PointerPressed += Parent_PointerPressEvent;
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_widget.PointerReleased += Parent_PointerReleaseEvent;
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_widget.PointerWheelChanged += Parent_ScrollEvent;
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_window.PointerMoved += Parent_PointerMovedEvent;
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_window.PointerPressed += Parent_PointerPressEvent;
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_window.PointerReleased += Parent_PointerReleaseEvent;
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_window.PointerWheelChanged += Parent_ScrollEvent;
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PressedButtons = new bool[(int)MouseButton.Count];
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_size = new Size((int)parent.Bounds.Width, (int)parent.Bounds.Height);
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parent.GetObservable(Visual.BoundsProperty).Subscribe(Resized);
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}
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public event Action<string> OnGamepadConnected
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{
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add { }
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remove { }
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}
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public event Action<string> OnGamepadDisconnected
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{
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add { }
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remove { }
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}
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private void Resized(Rect rect)
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{
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_size = new Size((int)rect.Width, (int)rect.Height);
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}
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private void Parent_ScrollEvent(object o, PointerWheelEventArgs args)
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{
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Scroll = new Vector2((float)args.Delta.X, (float)args.Delta.Y);
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}
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private void Parent_PointerReleaseEvent(object o, PointerReleasedEventArgs args)
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{
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int button = (int)args.InitialPressMouseButton - 1;
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if (PressedButtons.Count() >= button)
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{
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PressedButtons[button] = false;
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}
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}
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private void Parent_PointerPressEvent(object o, PointerPressedEventArgs args)
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{
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int button = (int)args.GetCurrentPoint(_widget).Properties.PointerUpdateKind;
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if (PressedButtons.Count() >= button)
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{
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PressedButtons[button] = true;
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}
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}
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private void Parent_PointerMovedEvent(object o, PointerEventArgs args)
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{
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Point position = args.GetPosition(_widget);
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CurrentPosition = new Vector2((float)position.X, (float)position.Y);
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}
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public void SetMousePressed(MouseButton button)
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{
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if (PressedButtons.Count() >= (int)button)
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{
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PressedButtons[(int)button] = true;
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}
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}
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public void SetMouseReleased(MouseButton button)
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{
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if (PressedButtons.Count() >= (int)button)
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{
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PressedButtons[(int)button] = false;
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}
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}
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public void SetPosition(double x, double y)
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{
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CurrentPosition = new Vector2((float)x, (float)y);
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}
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public bool IsButtonPressed(MouseButton button)
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{
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if (PressedButtons.Count() >= (int)button)
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{
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return PressedButtons[(int)button];
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}
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return false;
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}
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public Size GetClientSize()
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{
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return _size;
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}
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public IGamepad GetGamepad(string id)
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{
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return new AvaloniaMouse(this);
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}
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public void Dispose()
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{
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if (_isDisposed)
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{
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return;
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}
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_isDisposed = true;
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_widget.PointerMoved -= Parent_PointerMovedEvent;
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_widget.PointerPressed -= Parent_PointerPressEvent;
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_widget.PointerReleased -= Parent_PointerReleaseEvent;
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_widget.PointerWheelChanged -= Parent_ScrollEvent;
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_window.PointerMoved -= Parent_PointerMovedEvent;
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_window.PointerPressed -= Parent_PointerPressEvent;
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_window.PointerReleased -= Parent_PointerReleaseEvent;
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_window.PointerWheelChanged -= Parent_ScrollEvent;
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_widget = null;
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}
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}
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} |