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* Use a new approach for shader BRX targets * Make shader cache actually work * Improve the shader pattern matching a bit * Extend LDC search to predecessor blocks, catches more cases * Nit * Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers * Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases) |
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InstEmitAlu.cs | ||
InstEmitAluHelper.cs | ||
InstEmitConversion.cs | ||
InstEmitFArith.cs | ||
InstEmitFlow.cs | ||
InstEmitHelper.cs | ||
InstEmitMemory.cs | ||
InstEmitMove.cs | ||
InstEmitter.cs | ||
InstEmitTexture.cs | ||
InstEmitVideo.cs | ||
InstEmitVote.cs | ||
Lop3Expression.cs |