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* Rename enum fields
* Naming conventions
* Remove unneeded ".this"
* Remove unneeded semicolons
* Remove unused Usings
* Don't use var
* Remove unneeded enum underlying types
* Explicitly label class visibility
* Remove unneeded @ prefixes
* Remove unneeded commas
* Remove unneeded if expressions
* Method doesn't use unsafe code
* Remove unneeded casts
* Initialized objects don't need an empty constructor
* Remove settings from DotSettings
* Revert "Explicitly label class visibility"
This reverts commit ad5eb5787c
.
* Small changes
* Revert external enum renaming
* Changes from feedback
* Apply previous refactorings to the merged code
73 lines
1.5 KiB
C#
73 lines
1.5 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS
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{
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class IdDictionary
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{
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private ConcurrentDictionary<int, object> _objs;
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public IdDictionary()
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{
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_objs = new ConcurrentDictionary<int, object>();
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}
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public bool Add(int id, object data)
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{
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return _objs.TryAdd(id, data);
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}
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public int Add(object data)
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{
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for (int id = 1; id < int.MaxValue; id++)
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{
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if (_objs.TryAdd(id, data))
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{
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return id;
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}
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}
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throw new InvalidOperationException();
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}
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public object GetData(int id)
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{
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if (_objs.TryGetValue(id, out object data))
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{
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return data;
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}
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return null;
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}
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public T GetData<T>(int id)
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{
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if (_objs.TryGetValue(id, out object data) && data is T)
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{
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return (T)data;
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}
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return default(T);
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}
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public object Delete(int id)
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{
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if (_objs.TryRemove(id, out object obj))
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{
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return obj;
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}
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return null;
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}
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public ICollection<object> Clear()
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{
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ICollection<object> values = _objs.Values;
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_objs.Clear();
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return values;
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}
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}
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} |