Ryujinx/Ryujinx.Memory/Tracking
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
..
AbstractRegion.cs Replace CacheResourceWrite with more general "precise" write (#2684) 2021-09-29 02:27:03 +02:00
BitMap.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ConcurrentBitmap.cs ConcurrentBitmap: Use Interlocked Or/And (#3937) 2022-11-29 13:47:57 +00:00
IMultiRegionHandle.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
IRegionHandle.cs Replace CacheResourceWrite with more general "precise" write (#2684) 2021-09-29 02:27:03 +02:00
MemoryTracking.cs GPU: Use a bitmap to track buffer modified flags. (#3775) 2022-10-29 22:07:37 +00:00
MultiRegionHandle.cs Allow _volatile to be set from MultiRegionHandle checks again (#3830) 2022-11-18 02:54:20 +00:00
PreciseRegionSignal.cs Replace CacheResourceWrite with more general "precise" write (#2684) 2021-09-29 02:27:03 +02:00
RegionHandle.cs Allow _volatile to be set from MultiRegionHandle checks again (#3830) 2022-11-18 02:54:20 +00:00
RegionSignal.cs Memory Read/Write Tracking using Region Handles (#1272) 2020-10-16 17:18:35 -03:00
SmartMultiRegionHandle.cs Replace CacheResourceWrite with more general "precise" write (#2684) 2021-09-29 02:27:03 +02:00
VirtualRegion.cs Replace CacheResourceWrite with more general "precise" write (#2684) 2021-09-29 02:27:03 +02:00