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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
15 lines
323 B
C#
15 lines
323 B
C#
namespace Ryujinx.Graphics.GAL
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{
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public readonly struct HardwareInfo
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{
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public string GpuVendor { get; }
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public string GpuModel { get; }
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public HardwareInfo(string gpuVendor, string gpuModel)
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{
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GpuVendor = gpuVendor;
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GpuModel = gpuModel;
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}
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}
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}
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