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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
26 lines
588 B
C#
26 lines
588 B
C#
using Silk.NET.Vulkan;
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using System;
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namespace Ryujinx.Graphics.Vulkan
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{
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readonly struct DisposableRenderPass : IDisposable
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{
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private readonly Vk _api;
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private readonly Device _device;
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public RenderPass Value { get; }
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public DisposableRenderPass(Vk api, Device device, RenderPass renderPass)
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{
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_api = api;
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_device = device;
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Value = renderPass;
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}
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public void Dispose()
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{
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_api.DestroyRenderPass(_device, Value, Span<AllocationCallbacks>.Empty);
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}
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}
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}
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