mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-08-19 15:18:43 +02:00
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using Ryujinx.Common.Memory;
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namespace Ryujinx.Graphics.Host1x
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{
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struct Host1xClassRegisters
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{
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public uint IncrSyncpt;
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public uint IncrSyncptCntrl;
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public uint IncrSyncptError;
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public Array5<uint> ReservedC;
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public uint WaitSyncpt;
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public uint WaitSyncptBase;
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public uint WaitSyncptIncr;
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public uint LoadSyncptBase;
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public uint IncrSyncptBase;
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public uint Clear;
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public uint Wait;
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public uint WaitWithIntr;
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public uint DelayUsec;
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public uint TickcountHi;
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public uint TickcountLo;
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public uint Tickctrl;
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public Array23<uint> Reserved50;
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public uint Indctrl;
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public uint Indoff2;
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public uint Indoff;
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public Array31<uint> Inddata;
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public uint Reserved134;
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public uint LoadSyncptPayload32;
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public uint Stallctrl;
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public uint WaitSyncpt32;
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public uint WaitSyncptBase32;
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public uint LoadSyncptBase32;
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public uint IncrSyncptBase32;
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public uint StallcountHi;
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public uint StallcountLo;
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public uint Xrefctrl;
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public uint ChannelXrefHi;
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public uint ChannelXrefLo;
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}
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}
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