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https://github.com/Ryujinx/Ryujinx.git
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* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
42 lines
1.5 KiB
C#
42 lines
1.5 KiB
C#
using Ryujinx.Common.Memory;
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namespace Ryujinx.Graphics.Nvdec
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{
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// Note: Most of those names are not official.
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unsafe struct NvdecRegisters
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{
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public fixed uint Reserved0[128];
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public uint SetCodecID;
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public fixed uint Reserved204[63];
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public uint Execute;
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public fixed uint Reserved304[63];
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public uint SetPlatformID;
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public uint SetPictureInfoOffset;
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public uint SetBitstreamOffset;
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public uint SetFrameNumber;
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public uint SetH264SliceDataOffsetsOffset; // Also used by VC1
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public uint SetH264MvDumpOffset; // Also used by VC1
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public uint Unknown418; // Used by VC1
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public uint Unknown41C;
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public uint Unknown420; // Used by VC1
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public uint SetFrameStatsOffset;
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public uint SetH264LastSurfaceLumaOffset;
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public uint SetH264LastSurfaceChromaOffset;
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public Array17<uint> SetSurfaceLumaOffset;
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public Array17<uint> SetSurfaceChromaOffset;
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public uint Unknown4B8;
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public uint Unknown4BC;
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public uint SetCryptoData0Offset;
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public uint SetCryptoData1Offset;
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public Array62<uint> Unknown4C8;
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public uint SetVp9EntropyProbsOffset;
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public uint SetVp9BackwardUpdatesOffset;
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public uint SetVp9LastFrameSegMapOffset;
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public uint SetVp9CurrFrameSegMapOffset;
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public uint Unknown5D0;
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public uint SetVp9LastFrameMvsOffset;
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public uint SetVp9CurrFrameMvsOffset;
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public uint Unknown5DC;
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}
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}
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