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* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using Ryujinx.Common.Memory;
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namespace Ryujinx.Graphics.Vic
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{
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struct PlaneOffsets
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{
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public uint LumaOffset;
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public uint ChromaUOffset;
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public uint ChromaVOffset;
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}
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struct VicRegisters
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{
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public Array64<uint> Reserved0;
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public uint Nop;
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public Array15<uint> Reserved104;
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public uint PmTrigger;
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public Array47<uint> Reserved144;
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public uint SetApplicationID;
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public uint SetWatchdogTimer;
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public Array14<uint> Reserved208;
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public uint SemaphoreA;
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public uint SemaphoreB;
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public uint SemaphoreC;
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public uint CtxSaveArea;
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public uint CtxSwitch;
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public Array43<uint> Reserved254;
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public uint Execute;
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public uint SemaphoreD;
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public Array62<uint> Reserved308;
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public Array8<Array8<PlaneOffsets>> SetSurfacexSlotx;
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public uint SetPictureIndex;
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public uint SetControlParams;
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public uint SetConfigStructOffset;
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public uint SetFilterStructOffset;
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public uint SetPaletteOffset;
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public uint SetHistOffset;
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public uint SetContextId;
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public uint SetFceUcodeSize;
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public PlaneOffsets SetOutputSurface;
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public uint SetFceUcodeOffset;
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public Array4<uint> Reserved730;
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public Array8<uint> SetSlotContextId;
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public Array8<uint> SetCompTagBufferOffset;
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public Array8<uint> SetHistoryBufferOffset;
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}
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}
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