2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
25 lines
No EOL
759 B
C#
25 lines
No EOL
759 B
C#
using Ryujinx.Graphics.Shader.Instructions;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Decoders
|
|
{
|
|
class OpCodeBranchIndir : OpCode
|
|
{
|
|
public HashSet<Block> PossibleTargets { get; }
|
|
|
|
public Register Ra { get; }
|
|
|
|
public int Offset { get; }
|
|
|
|
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeBranchIndir(emitter, address, opCode);
|
|
|
|
public OpCodeBranchIndir(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
|
|
{
|
|
PossibleTargets = new HashSet<Block>();
|
|
|
|
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
|
|
|
|
Offset = ((int)(opCode >> 20) << 8) >> 8;
|
|
}
|
|
}
|
|
} |