a731ab3a2a
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
157 lines
No EOL
4.6 KiB
C#
157 lines
No EOL
4.6 KiB
C#
using ARMeilleure.IntermediateRepresentation;
|
|
using ARMeilleure.Memory;
|
|
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace ARMeilleure.State
|
|
{
|
|
class NativeContext : IDisposable
|
|
{
|
|
private const int IntSize = 8;
|
|
private const int VecSize = 16;
|
|
private const int FlagSize = 4;
|
|
private const int ExtraSize = 4;
|
|
|
|
private const int TotalSize = RegisterConsts.IntRegsCount * IntSize +
|
|
RegisterConsts.VecRegsCount * VecSize +
|
|
RegisterConsts.FlagsCount * FlagSize + ExtraSize;
|
|
|
|
public IntPtr BasePtr { get; }
|
|
|
|
public NativeContext()
|
|
{
|
|
BasePtr = MemoryManagement.Allocate(TotalSize);
|
|
}
|
|
|
|
public ulong GetX(int index)
|
|
{
|
|
if ((uint)index >= RegisterConsts.IntRegsCount)
|
|
{
|
|
throw new ArgumentOutOfRangeException(nameof(index));
|
|
}
|
|
|
|
return (ulong)Marshal.ReadInt64(BasePtr, index * IntSize);
|
|
}
|
|
|
|
public void SetX(int index, ulong value)
|
|
{
|
|
if ((uint)index >= RegisterConsts.IntRegsCount)
|
|
{
|
|
throw new ArgumentOutOfRangeException(nameof(index));
|
|
}
|
|
|
|
Marshal.WriteInt64(BasePtr, index * IntSize, (long)value);
|
|
}
|
|
|
|
public V128 GetV(int index)
|
|
{
|
|
if ((uint)index >= RegisterConsts.IntRegsCount)
|
|
{
|
|
throw new ArgumentOutOfRangeException(nameof(index));
|
|
}
|
|
|
|
int offset = RegisterConsts.IntRegsCount * IntSize + index * VecSize;
|
|
|
|
return new V128(
|
|
Marshal.ReadInt64(BasePtr, offset + 0),
|
|
Marshal.ReadInt64(BasePtr, offset + 8));
|
|
}
|
|
|
|
public void SetV(int index, V128 value)
|
|
{
|
|
if ((uint)index >= RegisterConsts.IntRegsCount)
|
|
{
|
|
throw new ArgumentOutOfRangeException(nameof(index));
|
|
}
|
|
|
|
int offset = RegisterConsts.IntRegsCount * IntSize + index * VecSize;
|
|
|
|
Marshal.WriteInt64(BasePtr, offset + 0, value.GetInt64(0));
|
|
Marshal.WriteInt64(BasePtr, offset + 8, value.GetInt64(1));
|
|
}
|
|
|
|
public bool GetPstateFlag(PState flag)
|
|
{
|
|
if ((uint)flag >= RegisterConsts.FlagsCount)
|
|
{
|
|
throw new ArgumentException($"Invalid flag \"{flag}\" specified.");
|
|
}
|
|
|
|
int offset =
|
|
RegisterConsts.IntRegsCount * IntSize +
|
|
RegisterConsts.VecRegsCount * VecSize + (int)flag * FlagSize;
|
|
|
|
int value = Marshal.ReadInt32(BasePtr, offset);
|
|
|
|
return value != 0;
|
|
}
|
|
|
|
public void SetPstateFlag(PState flag, bool value)
|
|
{
|
|
if ((uint)flag >= RegisterConsts.FlagsCount)
|
|
{
|
|
throw new ArgumentException($"Invalid flag \"{flag}\" specified.");
|
|
}
|
|
|
|
int offset =
|
|
RegisterConsts.IntRegsCount * IntSize +
|
|
RegisterConsts.VecRegsCount * VecSize + (int)flag * FlagSize;
|
|
|
|
Marshal.WriteInt32(BasePtr, offset, value ? 1 : 0);
|
|
}
|
|
|
|
public int GetCounter()
|
|
{
|
|
return Marshal.ReadInt32(BasePtr, GetCounterOffset());
|
|
}
|
|
|
|
public void SetCounter(int value)
|
|
{
|
|
Marshal.WriteInt32(BasePtr, GetCounterOffset(), value);
|
|
}
|
|
|
|
public static int GetRegisterOffset(Register reg)
|
|
{
|
|
int offset, size;
|
|
|
|
if (reg.Type == RegisterType.Integer)
|
|
{
|
|
offset = reg.Index * IntSize;
|
|
|
|
size = IntSize;
|
|
}
|
|
else if (reg.Type == RegisterType.Vector)
|
|
{
|
|
offset = RegisterConsts.IntRegsCount * IntSize + reg.Index * VecSize;
|
|
|
|
size = VecSize;
|
|
}
|
|
else /* if (reg.Type == RegisterType.Flag) */
|
|
{
|
|
offset = RegisterConsts.IntRegsCount * IntSize +
|
|
RegisterConsts.VecRegsCount * VecSize + reg.Index * FlagSize;
|
|
|
|
size = FlagSize;
|
|
}
|
|
|
|
if ((uint)(offset + size) > (uint)TotalSize)
|
|
{
|
|
throw new ArgumentException("Invalid register.");
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
public static int GetCounterOffset()
|
|
{
|
|
return RegisterConsts.IntRegsCount * IntSize +
|
|
RegisterConsts.VecRegsCount * VecSize +
|
|
RegisterConsts.FlagsCount * FlagSize;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
MemoryManagement.Free(BasePtr);
|
|
}
|
|
}
|
|
} |