Ryujinx/Ryujinx.Graphics/Gal/IGalShader.cs
ReinUsesLisp 5fe0bc584b Send data to OpenGL host without client-side copies (#285)
* Directly send host address to buffer data

* Cleanup OGLShader

* Directly copy vertex and index data too

* Revert shader bind "cache"

* Address feedback
2018-07-19 16:02:51 -03:00

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C#

using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal
{
public interface IGalShader
{
void Create(IGalMemory Memory, long Key, GalShaderType Type);
void Create(IGalMemory Memory, long VpAPos, long Key, GalShaderType Type);
IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key);
void SetConstBuffer(long Key, int Cbuf, int DataSize, IntPtr HostAddress);
void EnsureTextureBinding(string UniformName, int Value);
void SetFlip(float X, float Y);
void Bind(long Key);
void Unbind(GalShaderType Type);
void BindProgram();
}
}