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* Signal memory tracking before/after mapping into another process * Wording. * Add missing method.
30 lines
966 B
C#
30 lines
966 B
C#
using System;
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namespace Ryujinx.Memory
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{
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public interface IVirtualMemoryManager
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{
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void Map(ulong va, ulong pa, ulong size);
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void Unmap(ulong va, ulong size);
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T Read<T>(ulong va) where T : unmanaged;
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void Read(ulong va, Span<byte> data);
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void Write<T>(ulong va, T value) where T : unmanaged;
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void Write(ulong va, ReadOnlySpan<byte> data);
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ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false);
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WritableRegion GetWritableRegion(ulong va, int size);
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ref T GetRef<T>(ulong va) where T : unmanaged;
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(ulong address, ulong size)[] GetPhysicalRegions(ulong va, ulong size);
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bool IsMapped(ulong va);
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bool IsRangeMapped(ulong va, ulong size);
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ulong GetPhysicalAddress(ulong va);
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void SignalMemoryTracking(ulong va, ulong size, bool write);
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void TrackingReprotect(ulong va, ulong size, MemoryPermission protection);
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}
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}
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