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* Add Post Processing Effects * fix events and shader issues * fix gtk upscale slider value * fix bgra games * don't swap swizzle if already swapped * restore opengl texture state after effects run * addressed review * use single pipeline for smaa and fsr * call finish on all pipelines * addressed review * attempt fix file case * attempt fixing file case * fix filter level tick frequency * adjust filter slider margins * replace fxaa shaders with original shader * addressed review
11 lines
274 B
C#
11 lines
274 B
C#
using Ryujinx.Graphics.OpenGL.Image;
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using System;
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namespace Ryujinx.Graphics.OpenGL.Effects
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{
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internal interface IPostProcessingEffect : IDisposable
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{
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const int LocalGroupSize = 64;
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TextureView Run(TextureView view, int width, int height);
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}
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} |