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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using ARMeilleure.Instructions;
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namespace ARMeilleure.Decoders
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{
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class OpCode32Mem : OpCode32, IOpCode32Mem
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{
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public int Rt { get; protected set; }
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public int Rn { get; }
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public int Immediate { get; protected set; }
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public bool Index { get; }
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public bool Add { get; }
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public bool WBack { get; }
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public bool Unprivileged { get; }
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public bool IsLoad { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32Mem(inst, address, opCode);
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public OpCode32Mem(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Rt = (opCode >> 12) & 0xf;
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Rn = (opCode >> 16) & 0xf;
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bool isLoad = (opCode & (1 << 20)) != 0;
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bool w = (opCode & (1 << 21)) != 0;
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bool u = (opCode & (1 << 23)) != 0;
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bool p = (opCode & (1 << 24)) != 0;
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Index = p;
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Add = u;
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WBack = !p || w;
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Unprivileged = !p && w;
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IsLoad = isLoad || inst.Name == InstName.Ldrd;
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}
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}
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} |