7fea26e97e
* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
21 lines
706 B
C#
21 lines
706 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
|
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|
|
|
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent
|
|
{
|
|
struct CounterEventFlushCommand : IGALCommand, IGALCommand<CounterEventFlushCommand>
|
|
{
|
|
public CommandType CommandType => CommandType.CounterEventFlush;
|
|
private TableRef<ThreadedCounterEvent> _event;
|
|
|
|
public void Set(TableRef<ThreadedCounterEvent> evt)
|
|
{
|
|
_event = evt;
|
|
}
|
|
|
|
public static void Run(ref CounterEventFlushCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
|
{
|
|
command._event.Get(threaded).Base.Flush();
|
|
}
|
|
}
|
|
}
|