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* Initial support for shader attribute indexing * Support output indexing too, other improvements * Fix order * Address feedback
24 lines
No EOL
893 B
C#
24 lines
No EOL
893 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeAl2p : OpCode, IOpCodeRd, IOpCodeRa
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{
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public Register Rd { get; }
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public Register Ra { get; }
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public Register Predicate44 { get; }
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public int Immediate { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAl2p(emitter, address, opCode);
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public OpCodeAl2p(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
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Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
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Predicate44 = new Register(opCode.Extract(44, 3), RegisterType.Predicate);
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Immediate = ((int)opCode << 1) >> 21;
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}
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}
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} |