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* Initial support for shader attribute indexing * Support output indexing too, other improvements * Fix order * Address feedback
28 lines
No EOL
810 B
C#
28 lines
No EOL
810 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeIpa : OpCodeAluReg, IOpCodeAttribute
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{
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public int AttributeOffset { get; }
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public int Count => 1;
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public bool Idx { get; }
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public bool Indexed => Idx;
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public InterpolationMode Mode { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeIpa(emitter, address, opCode);
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public OpCodeIpa(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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AttributeOffset = opCode.Extract(28, 10);
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Idx = opCode.Extract(38);
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Saturate = opCode.Extract(51);
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Mode = (InterpolationMode)opCode.Extract(54, 2);
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}
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}
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} |