40f2bd37e3
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Address or silence dotnet format IDE1006 warnings * Fix IDE0090 after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback
113 lines
3.2 KiB
C#
113 lines
3.2 KiB
C#
using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using System;
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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class TextureBuffer : TextureBase, ITexture
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{
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private readonly OpenGLRenderer _renderer;
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private int _bufferOffset;
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private int _bufferSize;
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private int _bufferCount;
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private BufferHandle _buffer;
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public TextureBuffer(OpenGLRenderer renderer, TextureCreateInfo info) : base(info)
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{
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_renderer = renderer;
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}
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public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
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{
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throw new NotSupportedException();
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}
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public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
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{
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throw new NotSupportedException();
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}
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public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
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{
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throw new NotSupportedException();
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}
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public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
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{
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throw new NotSupportedException();
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}
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public PinnedSpan<byte> GetData()
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{
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return Buffer.GetData(_renderer, _buffer, _bufferOffset, _bufferSize);
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}
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public PinnedSpan<byte> GetData(int layer, int level)
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{
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return GetData();
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}
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public void CopyTo(BufferRange range, int layer, int level, int stride)
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{
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throw new NotImplementedException();
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}
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public void SetData(SpanOrArray<byte> data)
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{
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var dataSpan = data.AsSpan();
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Buffer.SetData(_buffer, _bufferOffset, dataSpan[..Math.Min(dataSpan.Length, _bufferSize)]);
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}
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public void SetData(SpanOrArray<byte> data, int layer, int level)
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{
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throw new NotSupportedException();
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}
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public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
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{
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throw new NotSupportedException();
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}
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public void SetStorage(BufferRange buffer)
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{
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if (_buffer != BufferHandle.Null &&
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_buffer == buffer.Handle &&
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buffer.Offset == _bufferOffset &&
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buffer.Size == _bufferSize &&
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_renderer.BufferCount == _bufferCount)
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{
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// Only rebind the buffer when more have been created.
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return;
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}
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_buffer = buffer.Handle;
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_bufferOffset = buffer.Offset;
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_bufferSize = buffer.Size;
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_bufferCount = _renderer.BufferCount;
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Bind(0);
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SizedInternalFormat format = (SizedInternalFormat)FormatTable.GetFormatInfo(Info.Format).PixelInternalFormat;
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GL.TexBufferRange(TextureBufferTarget.TextureBuffer, format, _buffer.ToInt32(), (IntPtr)buffer.Offset, buffer.Size);
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}
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public void Dispose()
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{
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if (Handle != 0)
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{
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GL.DeleteTexture(Handle);
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Handle = 0;
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}
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}
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public void Release()
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{
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Dispose();
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}
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}
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}
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