Ryujinx/Ryujinx.Graphics/Gal/IGalTexture.cs
gdkchan d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes

* Implement writeback to guest memory, some refactoring

* More refactoring, implement reinterpretation the old way again

* Clean up

* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes

* nit: Formatting

* Address PR feedback
2018-09-18 01:30:35 -03:00

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C#

namespace Ryujinx.Graphics.Gal
{
public interface IGalTexture
{
void LockCache();
void UnlockCache();
void Create(long Key, int Size, GalImage Image);
void Create(long Key, byte[] Data, GalImage Image);
bool TryGetImage(long Key, out GalImage Image);
void Bind(long Key, int Index, GalImage Image);
void SetSampler(GalTextureSampler Sampler);
}
}