Ryujinx/Ryujinx.HLE/HOS/Services/Set/ISettingsServer.cs
gdkchan 521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00

79 lines
2.3 KiB
C#

using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.SystemState;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Set
{
class ISettingsServer : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public ISettingsServer()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, GetLanguageCode },
{ 1, GetAvailableLanguageCodes },
{ 3, GetAvailableLanguageCodeCount },
{ 5, GetAvailableLanguageCodes2 }
};
}
public static long GetLanguageCode(ServiceCtx Context)
{
Context.ResponseData.Write(Context.Device.System.State.DesiredLanguageCode);
return 0;
}
public static long GetAvailableLanguageCodes(ServiceCtx Context)
{
GetAvailableLanguagesCodesImpl(
Context,
Context.Request.RecvListBuff[0].Position,
Context.Request.RecvListBuff[0].Size);
return 0;
}
public static long GetAvailableLanguageCodeCount(ServiceCtx Context)
{
Context.ResponseData.Write(SystemStateMgr.LanguageCodes.Length);
return 0;
}
public static long GetAvailableLanguageCodes2(ServiceCtx Context)
{
GetAvailableLanguagesCodesImpl(
Context,
Context.Request.ReceiveBuff[0].Position,
Context.Request.ReceiveBuff[0].Size);
return 0;
}
public static long GetAvailableLanguagesCodesImpl(ServiceCtx Context, long Position, long Size)
{
int Count = (int)(Size / 8);
if (Count > SystemStateMgr.LanguageCodes.Length)
{
Count = SystemStateMgr.LanguageCodes.Length;
}
for (int Index = 0; Index < Count; Index++)
{
Context.Memory.WriteInt64(Position, SystemStateMgr.GetLanguageCode(Index));
Position += 8;
}
Context.ResponseData.Write(Count);
return 0;
}
}
}