521751795a
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
60 lines
No EOL
1.7 KiB
C#
60 lines
No EOL
1.7 KiB
C#
using System.IO;
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namespace Ryujinx.HLE.HOS.Services.Android
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{
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struct GbpBuffer
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{
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public int Magic { get; private set; }
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public int Width { get; private set; }
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public int Height { get; private set; }
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public int Stride { get; private set; }
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public int Format { get; private set; }
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public int Usage { get; private set; }
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public int Pid { get; private set; }
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public int RefCount { get; private set; }
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public int FdsCount { get; private set; }
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public int IntsCount { get; private set; }
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public byte[] RawData { get; private set; }
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public int Size => RawData.Length + 10 * 4;
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public GbpBuffer(BinaryReader Reader)
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{
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Magic = Reader.ReadInt32();
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Width = Reader.ReadInt32();
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Height = Reader.ReadInt32();
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Stride = Reader.ReadInt32();
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Format = Reader.ReadInt32();
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Usage = Reader.ReadInt32();
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Pid = Reader.ReadInt32();
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RefCount = Reader.ReadInt32();
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FdsCount = Reader.ReadInt32();
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IntsCount = Reader.ReadInt32();
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RawData = Reader.ReadBytes((FdsCount + IntsCount) * 4);
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}
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public void Write(BinaryWriter Writer)
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{
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Writer.Write(Magic);
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Writer.Write(Width);
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Writer.Write(Height);
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Writer.Write(Stride);
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Writer.Write(Format);
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Writer.Write(Usage);
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Writer.Write(Pid);
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Writer.Write(RefCount);
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Writer.Write(FdsCount);
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Writer.Write(IntsCount);
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Writer.Write(RawData);
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}
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}
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} |