Ryujinx/Ryujinx/Program.cs

58 lines
No EOL
1.7 KiB
C#

using Gtk;
using Ryujinx.Common.Logging;
using Ryujinx.Profiler;
using Ryujinx.UI;
using System;
using System.IO;
namespace Ryujinx
{
class Program
{
static void Main(string[] args)
{
Console.Title = "Ryujinx Console";
string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);
Environment.SetEnvironmentVariable("Path", $"{Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "bin")};{systemPath}");
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
AppDomain.CurrentDomain.ProcessExit += CurrentDomain_ProcessExit;
Profile.Initialize();
Application.Init();
Application gtkApplication = new Application("Ryujinx.Ryujinx", GLib.ApplicationFlags.None);
MainWindow mainWindow = new MainWindow(args, gtkApplication);
gtkApplication.Register(GLib.Cancellable.Current);
gtkApplication.AddWindow(mainWindow);
mainWindow.Show();
if (args.Length == 1)
{
mainWindow.LoadApplication(args[0]);
}
Application.Run();
}
private static void CurrentDomain_ProcessExit(object sender, EventArgs e)
{
Logger.Shutdown();
}
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
var exception = e.ExceptionObject as Exception;
Logger.PrintError(LogClass.Emulation, $"Unhandled exception caught: {exception}");
if (e.IsTerminating)
{
Logger.Shutdown();
}
}
}
}