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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
5 lines
150 B
C#
5 lines
150 B
C#
namespace Ryujinx.Graphics.GAL
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{
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public readonly record struct VertexAttribDescriptor(int BufferIndex, int Offset, bool IsZero, Format Format);
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}
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