99445dd0a6
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
32 lines
No EOL
763 B
C#
32 lines
No EOL
763 B
C#
using System;
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namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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{
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[Flags]
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enum TextureFlags
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{
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None = 0,
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Bindless = 1 << 0,
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Gather = 1 << 1,
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Derivatives = 1 << 2,
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IntCoords = 1 << 3,
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LodBias = 1 << 4,
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LodLevel = 1 << 5,
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Offset = 1 << 6,
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Offsets = 1 << 7,
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Coherent = 1 << 8,
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AtomicMask = 15 << 16,
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Add = 0 << 16,
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Minimum = 1 << 16,
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Maximum = 2 << 16,
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Increment = 3 << 16,
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Decrement = 4 << 16,
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BitwiseAnd = 5 << 16,
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BitwiseOr = 6 << 16,
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BitwiseXor = 7 << 16,
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Swap = 8 << 16,
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CAS = 9 << 16
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}
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} |