1aba033ba7
* Fix 9.0.0 related services bindings This was wrong because of a mistake on switchbrew. * Fix wronog cmdid for ISteadyClock::GetTestOffset/SetTestOffset * Update ClockCore logics to 9.0.0 Also apply 9.0.0 permissions and comment time:u, and time:a (as those are going to be moved) * Move every clocks instances + timezone to a global manager * Start implementing time:m Also prepare the skeleton of the shared memory * Implement SystemClockContextUpdateCallback and co * Update StaticService to 9.0.0 * Update ISystemClock to 9.0.0 * Rename IStaticService and add glue's IStaticService * Implement psc's ITimeZoneService * Integrate psc layer into glue for TimeZoneService * Rename TimeZoneManagerForPsc => TimeZoneManager * Use correct TimeZoneService interface for both StaticService implementations * Accurately implement time shared memory operations * Fix two critical flaws in TimeZone logic The first one was the month range being different fron Nintendo one (0-11 instead of 1-12) The other flaw was a bad incrementation order during days & months computation. * Follow Nintendo's abort logic for TimeManager * Avoid crashing when timezone sysarchive isn't present * Update Readme * Address comments * Correctly align fields in ISystemClock * Fix code style and some typos * Improve timezone system archive warning/error messages * Rearrange using definitions in Horizon.cs * Address comments
72 lines
1.9 KiB
C#
72 lines
1.9 KiB
C#
using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx.HLE.HOS.Services.Time.Clock
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{
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abstract class SystemClockContextUpdateCallback
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{
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private List<KWritableEvent> _operationEventList;
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protected SystemClockContext _context;
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private bool _hasContext;
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public SystemClockContextUpdateCallback()
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{
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_operationEventList = new List<KWritableEvent>();
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_context = new SystemClockContext();
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_hasContext = false;
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}
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private bool NeedUpdate(SystemClockContext context)
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{
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if (_hasContext)
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{
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return _context.Offset != context.Offset || _context.SteadyTimePoint.ClockSourceId != context.SteadyTimePoint.ClockSourceId;
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}
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return true;
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}
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public void RegisterOperationEvent(KWritableEvent writableEvent)
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{
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Monitor.Enter(_operationEventList);
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_operationEventList.Add(writableEvent);
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Monitor.Exit(_operationEventList);
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}
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private void BroadcastOperationEvent()
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{
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Monitor.Enter(_operationEventList);
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foreach (KWritableEvent e in _operationEventList)
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{
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e.Signal();
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}
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Monitor.Exit(_operationEventList);
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}
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protected abstract ResultCode Update();
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public ResultCode Update(SystemClockContext context)
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{
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ResultCode result = ResultCode.Success;
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if (NeedUpdate(context))
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{
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_context = context;
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_hasContext = true;
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result = Update();
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if (result == ResultCode.Success)
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{
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BroadcastOperationEvent();
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}
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}
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return result;
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}
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}
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}
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