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* Only enumarate cached textures that are modified when flushing, rather than all of them. * Remove locking. * Add missing clear. * Remove texture from modified list when data is disposed. In case the game does not call either flush method at any point. * Add ReferenceEqualityComparer from jD for the HashSet
20 lines
407 B
C#
20 lines
407 B
C#
using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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namespace Ryujinx.Common
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{
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public class ReferenceEqualityComparer<T> : IEqualityComparer<T>
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where T : class
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{
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public bool Equals(T x, T y)
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{
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return x == y;
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}
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public int GetHashCode([DisallowNull] T obj)
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{
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return obj.GetHashCode();
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}
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}
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}
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