..
AstAssignment.cs
Initial work
2020-01-09 02:13:00 +01:00
AstBlock.cs
Initial work
2020-01-09 02:13:00 +01:00
AstBlockType.cs
Initial work
2020-01-09 02:13:00 +01:00
AstBlockVisitor.cs
Initial work
2020-01-09 02:13:00 +01:00
AstComment.cs
Initial work
2020-01-09 02:13:00 +01:00
AstHelper.cs
Initial work
2020-01-09 02:13:00 +01:00
AstNode.cs
Initial work
2020-01-09 02:13:00 +01:00
AstOperand.cs
Better IPA shader instruction implementation ( #1082 )
2020-04-03 11:20:47 +11:00
AstOperation.cs
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
AstOptimizer.cs
Initial work
2020-01-09 02:13:00 +01:00
AstTextureOperation.cs
Support separate textures and samplers ( #1216 )
2020-05-27 16:07:10 +02:00
GotoElimination.cs
Initial work
2020-01-09 02:13:00 +01:00
GotoStatement.cs
Initial work
2020-01-09 02:13:00 +01:00
HelperFunctionsMask.cs
Support shared color mask, implement more shader instructions
2020-01-09 02:13:00 +01:00
IAstNode.cs
Initial work
2020-01-09 02:13:00 +01:00
InstructionInfo.cs
Initial support for double precision shader instructions. ( #963 )
2020-03-03 15:02:08 +01:00
OperandInfo.cs
Initial work
2020-01-09 02:13:00 +01:00
PhiFunctions.cs
Initial work
2020-01-09 02:13:00 +01:00
StructuredProgram.cs
Implement SULD shader instruction ( #1117 )
2020-04-22 09:35:28 +10:00
StructuredProgramContext.cs
Better IPA shader instruction implementation ( #1082 )
2020-04-03 11:20:47 +11:00
StructuredProgramInfo.cs
Better IPA shader instruction implementation ( #1082 )
2020-04-03 11:20:47 +11:00
VariableType.cs
Initial support for double precision shader instructions. ( #963 )
2020-03-03 15:02:08 +01:00