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https://github.com/Ryujinx/Ryujinx.git
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* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
68 lines
No EOL
2.3 KiB
C#
68 lines
No EOL
2.3 KiB
C#
namespace Ryujinx.Graphics.Gal
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{
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public enum GalSurfaceFormat
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{
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Bitmap = 0x1c,
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Unknown1D = 0x1d,
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Rgba32Float = 0xc0,
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Rgba32Sint = 0xc1,
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Rgba32Uint = 0xc2,
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Rgbx32Float = 0xc3,
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Rgbx32Sint = 0xc4,
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Rgbx32Uint = 0xc5,
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Rgba16Unorm = 0xc6,
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Rgba16Snorm = 0xc7,
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Rgba16Sint = 0xc8,
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Rgba16Uint = 0xc9,
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Rgba16Float = 0xca,
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Rg32Float = 0xcb,
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Rg32Sint = 0xcc,
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Rg32Uint = 0xcd,
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Rgbx16Float = 0xce,
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Bgra8Unorm = 0xcf,
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Bgra8Srgb = 0xd0,
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Rgb10A2Unorm = 0xd1,
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Rgb10A2Uint = 0xd2,
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Rgba8Unorm = 0xd5,
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Rgba8Srgb = 0xd6,
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Rgba8Snorm = 0xd7,
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Rgba8Sint = 0xd8,
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Rgba8Uint = 0xd9,
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Rg16Unorm = 0xda,
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Rg16Snorm = 0xdb,
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Rg16Sint = 0xdc,
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Rg16Uint = 0xdd,
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Rg16Float = 0xde,
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Bgr10A2Unorm = 0xdf,
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R11G11B10Float = 0xe0,
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R32Sint = 0xe3,
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R32Uint = 0xe4,
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R32Float = 0xe5,
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Bgrx8Unorm = 0xe6,
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Bgrx8Srgb = 0xe7,
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B5G6R5Unorm = 0xe8,
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Bgr5A1Unorm = 0xe9,
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Rg8Unorm = 0xea,
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Rg8Snorm = 0xeb,
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Rg8Sint = 0xec,
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Rg8Uint = 0xed,
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R16Unorm = 0xee,
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R16Snorm = 0xef,
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R16Sint = 0xf0,
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R16Uint = 0xf1,
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R16Float = 0xf2,
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R8Unorm = 0xf3,
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R8Snorm = 0xf4,
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R8Sint = 0xf5,
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R8Uint = 0xf6,
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A8Unorm = 0xf7,
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Bgr5x1Unorm = 0xf8,
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Rgbx8Unorm = 0xf9,
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Rgbx8Srgb = 0xfa,
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Bgr5x1UnormUnknownFB = 0xfb,
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Bgr5x1UnormUnknownFC = 0xfc,
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Bgrx8UnormUnknownFD = 0xfd,
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Bgrx8UnormUnknownFE = 0xfe,
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Y32UintUnknownFF = 0xff
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}
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} |