8cc872fb60
* aoc/am: Cleanup aoc service and stub am calls This PR implement aoc call `GetAddOnContentListChangedEventWithProcessId` (Closes #2408) and `CreateContentsServiceManager`. Additionnally, a big cleanup (checked by RE on latest firmware) is made on the whole service. I've added `CountAddOnContent`, `ListAddOnContent` and `GetAddonContentBaseId` for games which require version `1.0.0-6.2.0` too. Am service call `ReportUserIsActive` is stubbed (checked by RE, closes #2413). Since some logic in the service (aoc) which handle the DLCs has been changed, it could be nice to have some testing to be sure there is no regression. * Remove wrong check * Addresses gdkchan feedback * Fix GetAddOnContentLostErrorCode * fix null pid in services * Add missing comment * remove leftover comment
40 lines
No EOL
1.3 KiB
C#
40 lines
No EOL
1.3 KiB
C#
using Ryujinx.HLE.HOS.Services.Pctl.ParentalControlServiceFactory;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Pctl
|
|
{
|
|
[Service("pctl", 0x303)]
|
|
[Service("pctl:a", 0x83BE)]
|
|
[Service("pctl:r", 0x8040)]
|
|
[Service("pctl:s", 0x838E)]
|
|
class IParentalControlServiceFactory : IpcService
|
|
{
|
|
private int _permissionFlag;
|
|
|
|
public IParentalControlServiceFactory(ServiceCtx context, int permissionFlag)
|
|
{
|
|
_permissionFlag = permissionFlag;
|
|
}
|
|
|
|
[CommandHipc(0)]
|
|
// CreateService(u64, pid) -> object<nn::pctl::detail::ipc::IParentalControlService>
|
|
public ResultCode CreateService(ServiceCtx context)
|
|
{
|
|
long pid = context.Request.HandleDesc.PId;
|
|
|
|
MakeObject(context, new IParentalControlService(context, pid, true, _permissionFlag));
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[CommandHipc(1)] // 4.0.0+
|
|
// CreateServiceWithoutInitialize(u64, pid) -> object<nn::pctl::detail::ipc::IParentalControlService>
|
|
public ResultCode CreateServiceWithoutInitialize(ServiceCtx context)
|
|
{
|
|
long pid = context.Request.HandleDesc.PId;
|
|
|
|
MakeObject(context, new IParentalControlService(context, pid, false, _permissionFlag));
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
}
|
|
} |