1aba033ba7
* Fix 9.0.0 related services bindings This was wrong because of a mistake on switchbrew. * Fix wronog cmdid for ISteadyClock::GetTestOffset/SetTestOffset * Update ClockCore logics to 9.0.0 Also apply 9.0.0 permissions and comment time:u, and time:a (as those are going to be moved) * Move every clocks instances + timezone to a global manager * Start implementing time:m Also prepare the skeleton of the shared memory * Implement SystemClockContextUpdateCallback and co * Update StaticService to 9.0.0 * Update ISystemClock to 9.0.0 * Rename IStaticService and add glue's IStaticService * Implement psc's ITimeZoneService * Integrate psc layer into glue for TimeZoneService * Rename TimeZoneManagerForPsc => TimeZoneManager * Use correct TimeZoneService interface for both StaticService implementations * Accurately implement time shared memory operations * Fix two critical flaws in TimeZone logic The first one was the month range being different fron Nintendo one (0-11 instead of 1-12) The other flaw was a bad incrementation order during days & months computation. * Follow Nintendo's abort logic for TimeManager * Avoid crashing when timezone sysarchive isn't present * Update Readme * Address comments * Correctly align fields in ISystemClock * Fix code style and some typos * Improve timezone system archive warning/error messages * Rearrange using definitions in Horizon.cs * Address comments
267 lines
7.5 KiB
C#
267 lines
7.5 KiB
C#
using Ryujinx.HLE.HOS.Services.Time.Clock;
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using Ryujinx.HLE.Utilities;
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using System.IO;
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using static Ryujinx.HLE.HOS.Services.Time.TimeZone.TimeZoneRule;
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namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
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{
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class TimeZoneManager
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{
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private bool _isInitialized;
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private TimeZoneRule _myRules;
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private string _deviceLocationName;
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private UInt128 _timeZoneRuleVersion;
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private uint _totalLocationNameCount;
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private SteadyClockTimePoint _timeZoneUpdateTimePoint;
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private object _lock;
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public TimeZoneManager()
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{
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_isInitialized = false;
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_deviceLocationName = "UTC";
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_timeZoneRuleVersion = new UInt128();
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_lock = new object();
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// Empty rules
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_myRules = new TimeZoneRule
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{
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Ats = new long[TzMaxTimes],
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Types = new byte[TzMaxTimes],
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Ttis = new TimeTypeInfo[TzMaxTypes],
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Chars = new char[TzCharsArraySize]
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};
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_timeZoneUpdateTimePoint = SteadyClockTimePoint.GetRandom();
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}
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public bool IsInitialized()
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{
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bool res;
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lock (_lock)
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{
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res = _isInitialized;
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}
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return res;
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}
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public void MarkInitialized()
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{
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lock (_lock)
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{
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_isInitialized = true;
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}
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}
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public ResultCode GetDeviceLocationName(out string deviceLocationName)
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{
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ResultCode result = ResultCode.UninitializedClock;
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deviceLocationName = null;
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lock (_lock)
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{
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if (_isInitialized)
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{
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deviceLocationName = _deviceLocationName;
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result = ResultCode.Success;
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}
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}
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return result;
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}
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public ResultCode SetDeviceLocationNameWithTimeZoneRule(string locationName, Stream timeZoneBinaryStream)
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{
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ResultCode result = ResultCode.TimeZoneConversionFailed;
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lock (_lock)
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{
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bool timeZoneConversionSuccess = TimeZone.ParseTimeZoneBinary(out TimeZoneRule rules, timeZoneBinaryStream);
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if (timeZoneConversionSuccess)
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{
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_deviceLocationName = locationName;
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_myRules = rules;
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result = ResultCode.Success;
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}
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}
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return result;
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}
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public void SetTotalLocationNameCount(uint totalLocationNameCount)
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{
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lock (_lock)
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{
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_totalLocationNameCount = totalLocationNameCount;
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}
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}
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public ResultCode GetTotalLocationNameCount(out uint totalLocationNameCount)
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{
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ResultCode result = ResultCode.UninitializedClock;
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totalLocationNameCount = 0;
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lock (_lock)
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{
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if (_isInitialized)
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{
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totalLocationNameCount = _totalLocationNameCount;
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result = ResultCode.Success;
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}
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}
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return result;
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}
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public ResultCode SetUpdatedTime(SteadyClockTimePoint timeZoneUpdatedTimePoint, bool bypassUninitialized = false)
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{
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ResultCode result = ResultCode.UninitializedClock;
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lock (_lock)
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{
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if (_isInitialized || bypassUninitialized)
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{
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_timeZoneUpdateTimePoint = timeZoneUpdatedTimePoint;
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result = ResultCode.Success;
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}
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}
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return result;
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}
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public ResultCode GetUpdatedTime(out SteadyClockTimePoint timeZoneUpdatedTimePoint)
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{
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ResultCode result;
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lock (_lock)
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{
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if (_isInitialized)
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{
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timeZoneUpdatedTimePoint = _timeZoneUpdateTimePoint;
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result = ResultCode.Success;
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}
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else
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{
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timeZoneUpdatedTimePoint = SteadyClockTimePoint.GetRandom();
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result = ResultCode.UninitializedClock;
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}
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}
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return result;
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}
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public ResultCode ParseTimeZoneRuleBinary(out TimeZoneRule outRules, Stream timeZoneBinaryStream)
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{
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ResultCode result = ResultCode.Success;
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lock (_lock)
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{
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bool timeZoneConversionSuccess = TimeZone.ParseTimeZoneBinary(out outRules, timeZoneBinaryStream);
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if (!timeZoneConversionSuccess)
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{
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result = ResultCode.TimeZoneConversionFailed;
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}
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}
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return result;
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}
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public void SetTimeZoneRuleVersion(UInt128 timeZoneRuleVersion)
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{
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lock (_lock)
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{
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_timeZoneRuleVersion = timeZoneRuleVersion;
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}
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}
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public ResultCode GetTimeZoneRuleVersion(out UInt128 timeZoneRuleVersion)
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{
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ResultCode result;
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lock (_lock)
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{
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if (_isInitialized)
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{
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timeZoneRuleVersion = _timeZoneRuleVersion;
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result = ResultCode.Success;
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}
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else
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{
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timeZoneRuleVersion = new UInt128();
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result = ResultCode.UninitializedClock;
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}
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}
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return result;
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}
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public ResultCode ToCalendarTimeWithMyRules(long time, out CalendarInfo calendar)
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{
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ResultCode result;
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lock (_lock)
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{
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if (_isInitialized)
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{
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result = ToCalendarTime(_myRules, time, out calendar);
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}
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else
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{
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calendar = new CalendarInfo();
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result = ResultCode.UninitializedClock;
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}
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}
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return result;
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}
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public ResultCode ToCalendarTime(TimeZoneRule rules, long time, out CalendarInfo calendar)
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{
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ResultCode result;
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lock (_lock)
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{
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result = TimeZone.ToCalendarTime(rules, time, out calendar);
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}
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return result;
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}
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public ResultCode ToPosixTimeWithMyRules(CalendarTime calendarTime, out long posixTime)
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{
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ResultCode result;
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lock (_lock)
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{
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if (_isInitialized)
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{
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result = ToPosixTime(_myRules, calendarTime, out posixTime);
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}
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else
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{
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posixTime = 0;
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result = ResultCode.UninitializedClock;
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}
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}
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return result;
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}
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public ResultCode ToPosixTime(TimeZoneRule rules, CalendarTime calendarTime, out long posixTime)
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{
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ResultCode result;
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lock (_lock)
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{
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result = TimeZone.ToPosixTime(rules, calendarTime, out posixTime);
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}
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return result;
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}
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}
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}
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