f77694e4f7
* Implement a new physical memory manager and replace DeviceMemory * Proper generic constraints * Fix debug build * Add memory tests * New CPU memory manager and general code cleanup * Remove host memory management from CPU project, use Ryujinx.Memory instead * Fix tests * Document exceptions on MemoryBlock * Fix leak on unix memory allocation * Proper disposal of some objects on tests * Fix JitCache not being set as initialized * GetRef without checks for 8-bits and 16-bits CAS * Add MemoryBlock destructor * Throw in separate method to improve codegen * Address PR feedback * QueryModified improvements * Fix memory write tracking not marking all pages as modified in some cases * Simplify MarkRegionAsModified * Remove XML doc for ghost param * Add back optimization to avoid useless buffer updates * Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper * Some nits * Do not perform address translation when size is 0 * Address PR feedback and format NativeInterface class * Remove ghost parameter description * Update Ryujinx.Cpu to .NET Core 3.1 * Address PR feedback * Fix build * Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified * Typo
46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System;
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namespace Ryujinx.Memory
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{
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/// <summary>
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/// Memory access permission control.
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/// </summary>
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[Flags]
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public enum MemoryPermission
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{
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/// <summary>
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/// No access is allowed on the memory region.
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/// </summary>
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None = 0,
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/// <summary>
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/// Allow reads on the memory region.
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/// </summary>
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Read = 1 << 0,
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/// <summary>
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/// Allow writes on the memory region.
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/// </summary>
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Write = 1 << 1,
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/// <summary>
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/// Allow code execution on the memory region.
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/// </summary>
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Execute = 1 << 2,
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/// <summary>
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/// Allow reads and writes on the memory region.
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/// </summary>
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ReadAndWrite = Read | Write,
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/// <summary>
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/// Allow reads and code execution on the memory region.
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/// </summary>
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ReadAndExecute = Read | Execute,
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/// <summary>
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/// Allow reads, writes, and code execution on the memory region.
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/// </summary>
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ReadWriteExecute = Read | Write | Execute
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}
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}
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