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OpenGL
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Fix GL.CreateBuffers -> GL.GenBuffers (#189)
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2018-06-26 02:30:46 -03:00 |
Shader
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Use structures for GLSL input and output attributes
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2018-06-27 01:55:18 -03:00 |
Texture
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Texture/Vertex/Index data cache (#132)
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2018-06-08 21:15:56 -03:00 |
EmbeddedResource.cs
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Somewhat better NvFlinger (I guess) (fixes #30)
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2018-02-23 18:48:27 -03:00 |
GalBlendEquation.cs
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Fix for current framebuffer issues (#78)
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2018-04-13 15:12:58 -03:00 |
GalBlendFactor.cs
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Fix for current framebuffer issues (#78)
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2018-04-13 15:12:58 -03:00 |
GalClearBufferFlags.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalColorF.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalIndexFormat.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalPrimitiveType.cs
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Split main project into core,graphics and chocolarm4 subproject (#29)
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2018-02-20 17:09:23 -03:00 |
GalShaderType.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalTexture.cs
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Texture/Vertex/Index data cache (#132)
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2018-06-08 21:15:56 -03:00 |
GalTextureFilter.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalTextureFormat.cs
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Implement R16 texture format (#147)
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2018-06-12 09:29:44 -03:00 |
GalTextureMipFilter.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalTextureSampler.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalTextureSource.cs
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Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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2018-05-17 15:25:42 -03:00 |
GalTextureWrap.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalVertexAttrib.cs
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Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
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2018-04-29 17:58:38 -03:00 |
GalVertexAttribSize.cs
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Split main project into core,graphics and chocolarm4 subproject (#29)
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2018-02-20 17:09:23 -03:00 |
GalVertexAttribType.cs
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Split main project into core,graphics and chocolarm4 subproject (#29)
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2018-02-20 17:09:23 -03:00 |
IGalBlend.cs
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Small OpenGL Renderer refactoring (#177)
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2018-06-23 21:39:25 -03:00 |
IGalFrameBuffer.cs
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Small OpenGL Renderer refactoring (#177)
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2018-06-23 21:39:25 -03:00 |
IGalMemory.cs
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Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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2018-05-22 22:43:31 -03:00 |
IGalRasterizer.cs
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Small OpenGL Renderer refactoring (#177)
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2018-06-23 21:39:25 -03:00 |
IGalRenderer.cs
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Small OpenGL Renderer refactoring (#177)
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2018-06-23 21:39:25 -03:00 |
IGalShader.cs
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Small OpenGL Renderer refactoring (#177)
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2018-06-23 21:39:25 -03:00 |
IGalTexture.cs
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Small OpenGL Renderer refactoring (#177)
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2018-06-23 21:39:25 -03:00 |
ShaderDeclInfo.cs
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Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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2018-05-17 15:25:42 -03:00 |
ShaderException.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |