Ryujinx/Ryujinx.Graphics.Shader/Translation/Optimizations
gdkchan dc97457bf0
Initial support for double precision shader instructions. (#963)
* Implement DADD, DFMA and DMUL shader instructions

* Rename FP to FP32

* Correct double immediate

* Classic mistake
2020-03-03 15:02:08 +01:00
..
BindlessToIndexed.cs Update bindless to indexed conversion code pattern match (#938) 2020-02-14 11:29:58 +01:00
BranchElimination.cs Initial work 2020-01-09 02:13:00 +01:00
ConstantFolding.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
GlobalToStorage.cs Support compute uniform buffers emulated with global memory (#924) 2020-02-11 01:10:05 +01:00
HalfConversion.cs Initial work 2020-01-09 02:13:00 +01:00
Optimizer.cs Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
Simplification.cs Initial work 2020-01-09 02:13:00 +01:00