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* Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake |
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.. | ||
BindlessToIndexed.cs | ||
BranchElimination.cs | ||
ConstantFolding.cs | ||
GlobalToStorage.cs | ||
HalfConversion.cs | ||
Optimizer.cs | ||
Simplification.cs |