Ryujinx/Ryujinx.HLE/HOS/Services/Sockets/Nsd/Manager/FqdnResolver.cs
gdkchan f77694e4f7
Implement a new physical memory manager and replace DeviceMemory (#856)
* Implement a new physical memory manager and replace DeviceMemory

* Proper generic constraints

* Fix debug build

* Add memory tests

* New CPU memory manager and general code cleanup

* Remove host memory management from CPU project, use Ryujinx.Memory instead

* Fix tests

* Document exceptions on MemoryBlock

* Fix leak on unix memory allocation

* Proper disposal of some objects on tests

* Fix JitCache not being set as initialized

* GetRef without checks for 8-bits and 16-bits CAS

* Add MemoryBlock destructor

* Throw in separate method to improve codegen

* Address PR feedback

* QueryModified improvements

* Fix memory write tracking not marking all pages as modified in some cases

* Simplify MarkRegionAsModified

* Remove XML doc for ghost param

* Add back optimization to avoid useless buffer updates

* Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper

* Some nits

* Do not perform address translation when size is 0

* Address PR feedback and format NativeInterface class

* Remove ghost parameter description

* Update Ryujinx.Cpu to .NET Core 3.1

* Address PR feedback

* Fix build

* Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified

* Typo
2020-05-04 08:54:50 +10:00

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4.2 KiB
C#

using System.Text;
namespace Ryujinx.HLE.HOS.Services.Sockets.Nsd.Manager
{
class FqdnResolver
{
private const string _dummyAddress = "unknown.dummy.nintendo.net";
private NsdSettings _nsdSettings;
public FqdnResolver(NsdSettings nsdSettings)
{
_nsdSettings = nsdSettings;
}
public ResultCode GetSettingName(ServiceCtx context, out string settingName)
{
if (_nsdSettings.TestMode)
{
settingName = "";
return ResultCode.NotImplemented;
}
else
{
settingName = "";
if (true) // TODO: Determine field (struct + 0x2C)
{
settingName = _nsdSettings.Environment;
return ResultCode.Success;
}
return ResultCode.NullOutputObject;
}
}
public ResultCode GetEnvironmentIdentifier(ServiceCtx context, out string identifier)
{
if (_nsdSettings.TestMode)
{
identifier = "rre";
return ResultCode.NotImplemented;
}
else
{
identifier = _nsdSettings.Environment;
}
return ResultCode.Success;
}
public ResultCode Resolve(ServiceCtx context, string address, out string resolvedAddress)
{
if (address != "api.sect.srv.nintendo.net" || address != "conntest.nintendowifi.net")
{
// TODO: Load Environment from the savedata.
address = address.Replace("%", _nsdSettings.Environment);
resolvedAddress = "";
if (_nsdSettings == null)
{
return ResultCode.SettingsNotInitialized;
}
if (!_nsdSettings.Initialized)
{
return ResultCode.SettingsNotLoaded;
}
switch (address)
{
case "e97b8a9d672e4ce4845ec6947cd66ef6-sb-api.accounts.nintendo.com": // dp1 environment
resolvedAddress = "e97b8a9d672e4ce4845ec6947cd66ef6-sb.baas.nintendo.com";
break;
case "api.accounts.nintendo.com": // dp1 environment
resolvedAddress = "e0d67c509fb203858ebcb2fe3f88c2aa.baas.nintendo.com";
break;
case "e97b8a9d672e4ce4845ec6947cd66ef6-sb.accounts.nintendo.com": // lp1 environment
resolvedAddress = "e97b8a9d672e4ce4845ec6947cd66ef6-sb.baas.nintendo.com";
break;
case "accounts.nintendo.com": // lp1 environment
resolvedAddress = "e0d67c509fb203858ebcb2fe3f88c2aa.baas.nintendo.com";
break;
/*
// TODO: Determine fields of the struct.
case "": // + 0xEB8 || + 0x2BE8
resolvedAddress = ""; // + 0xEB8 + 0x300 || + 0x2BE8 + 0x300
break;
*/
default:
resolvedAddress = address;
break;
}
}
else
{
resolvedAddress = address;
}
return ResultCode.Success;
}
public ResultCode ResolveEx(ServiceCtx context, out ResultCode resultCode, out string resolvedAddress)
{
(long inputPosition, long inputSize) = context.Request.GetBufferType0x21();
byte[] addressBuffer = new byte[inputSize];
context.Memory.Read((ulong)inputPosition, addressBuffer);
string address = Encoding.UTF8.GetString(addressBuffer);
resultCode = Resolve(context, address, out resolvedAddress);
if (resultCode != ResultCode.Success)
{
resolvedAddress = _dummyAddress;
}
if (_nsdSettings.TestMode)
{
return ResultCode.Success;
}
else
{
return resultCode;
}
}
}
}