40b21cc3c4
* 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more
816 lines
30 KiB
C#
816 lines
30 KiB
C#
// This file was auto-generated from NVIDIA official Maxwell definitions.
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using Ryujinx.Common.Memory;
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namespace Ryujinx.Graphics.Gpu.Engine.Twod
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{
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/// <summary>
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/// Notify type.
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/// </summary>
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enum NotifyType
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{
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WriteOnly = 0,
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WriteThenAwaken = 1,
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}
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/// <summary>
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/// Format of the destination texture.
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/// </summary>
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enum SetDstFormatV
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{
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A8r8g8b8 = 207,
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A8rl8gl8bl8 = 208,
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A2r10g10b10 = 223,
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A8b8g8r8 = 213,
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A8bl8gl8rl8 = 214,
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A2b10g10r10 = 209,
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X8r8g8b8 = 230,
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X8rl8gl8bl8 = 231,
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X8b8g8r8 = 249,
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X8bl8gl8rl8 = 250,
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R5g6b5 = 232,
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A1r5g5b5 = 233,
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X1r5g5b5 = 248,
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Y8 = 243,
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Y16 = 238,
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Y32 = 255,
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Z1r5g5b5 = 251,
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O1r5g5b5 = 252,
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Z8r8g8b8 = 253,
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O8r8g8b8 = 254,
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Y18x8 = 28,
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Rf16 = 242,
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Rf32 = 229,
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Rf32Gf32 = 203,
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Rf16Gf16Bf16Af16 = 202,
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Rf16Gf16Bf16X16 = 206,
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Rf32Gf32Bf32Af32 = 192,
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Rf32Gf32Bf32X32 = 195,
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R16G16B16A16 = 198,
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Rn16Gn16Bn16An16 = 199,
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Bf10gf11rf11 = 224,
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An8bn8gn8rn8 = 215,
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Rf16Gf16 = 222,
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R16G16 = 218,
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Rn16Gn16 = 219,
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G8r8 = 234,
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Gn8rn8 = 235,
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Rn16 = 239,
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Rn8 = 244,
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A8 = 247,
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}
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/// <summary>
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/// Memory layout of the destination texture.
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/// </summary>
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enum SetDstMemoryLayoutV
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{
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Blocklinear = 0,
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Pitch = 1,
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}
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/// <summary>
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/// Height in GOBs of the destination texture.
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/// </summary>
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enum SetDstBlockSizeHeight
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{
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OneGob = 0,
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TwoGobs = 1,
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FourGobs = 2,
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EightGobs = 3,
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SixteenGobs = 4,
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ThirtytwoGobs = 5,
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}
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/// <summary>
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/// Depth in GOBs of the destination texture.
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/// </summary>
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enum SetDstBlockSizeDepth
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{
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OneGob = 0,
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TwoGobs = 1,
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FourGobs = 2,
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EightGobs = 3,
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SixteenGobs = 4,
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ThirtytwoGobs = 5,
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}
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/// <summary>
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/// Format of the source texture.
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/// </summary>
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enum SetSrcFormatV
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{
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A8r8g8b8 = 207,
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A8rl8gl8bl8 = 208,
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A2r10g10b10 = 223,
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A8b8g8r8 = 213,
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A8bl8gl8rl8 = 214,
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A2b10g10r10 = 209,
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X8r8g8b8 = 230,
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X8rl8gl8bl8 = 231,
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X8b8g8r8 = 249,
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X8bl8gl8rl8 = 250,
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R5g6b5 = 232,
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A1r5g5b5 = 233,
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X1r5g5b5 = 248,
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Y8 = 243,
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Ay8 = 29,
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Y16 = 238,
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Y32 = 255,
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Z1r5g5b5 = 251,
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O1r5g5b5 = 252,
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Z8r8g8b8 = 253,
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O8r8g8b8 = 254,
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Y18x8 = 28,
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Rf16 = 242,
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Rf32 = 229,
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Rf32Gf32 = 203,
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Rf16Gf16Bf16Af16 = 202,
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Rf16Gf16Bf16X16 = 206,
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Rf32Gf32Bf32Af32 = 192,
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Rf32Gf32Bf32X32 = 195,
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R16G16B16A16 = 198,
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Rn16Gn16Bn16An16 = 199,
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Bf10gf11rf11 = 224,
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An8bn8gn8rn8 = 215,
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Rf16Gf16 = 222,
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R16G16 = 218,
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Rn16Gn16 = 219,
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G8r8 = 234,
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Gn8rn8 = 235,
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Rn16 = 239,
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Rn8 = 244,
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A8 = 247,
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}
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/// <summary>
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/// Memory layout of the source texture.
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/// </summary>
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enum SetSrcMemoryLayoutV
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{
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Blocklinear = 0,
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Pitch = 1,
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}
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/// <summary>
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/// Height in GOBs of the source texture.
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/// </summary>
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enum SetSrcBlockSizeHeight
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{
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OneGob = 0,
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TwoGobs = 1,
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FourGobs = 2,
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EightGobs = 3,
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SixteenGobs = 4,
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ThirtytwoGobs = 5,
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}
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/// <summary>
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/// Depth in GOBs of the source texture.
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/// </summary>
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enum SetSrcBlockSizeDepth
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{
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OneGob = 0,
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TwoGobs = 1,
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FourGobs = 2,
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EightGobs = 3,
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SixteenGobs = 4,
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ThirtytwoGobs = 5,
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}
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/// <summary>
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/// Texture data caches to invalidate.
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/// </summary>
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enum TwodInvalidateTextureDataCacheV
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{
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L1Only = 0,
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L2Only = 1,
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L1AndL2 = 2,
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}
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/// <summary>
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/// Sector promotion parameters.
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/// </summary>
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enum SetPixelsFromMemorySectorPromotionV
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{
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NoPromotion = 0,
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PromoteTo2V = 1,
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PromoteTo2H = 2,
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PromoteTo4 = 3,
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}
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/// <summary>
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/// Number of processing clusters.
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/// </summary>
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enum SetNumProcessingClustersV
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{
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All = 0,
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One = 1,
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}
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/// <summary>
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/// Color key format.
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/// </summary>
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enum SetColorKeyFormatV
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{
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A16r5g6b5 = 0,
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A1r5g5b5 = 1,
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A8r8g8b8 = 2,
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A2r10g10b10 = 3,
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Y8 = 4,
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Y16 = 5,
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Y32 = 6,
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}
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/// <summary>
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/// Color blit operation.
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/// </summary>
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enum SetOperationV
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{
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SrccopyAnd = 0,
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RopAnd = 1,
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BlendAnd = 2,
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Srccopy = 3,
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Rop = 4,
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SrccopyPremult = 5,
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BlendPremult = 6,
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}
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/// <summary>
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/// Texture pattern selection.
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/// </summary>
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enum SetPatternSelectV
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{
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Monochrome8x8 = 0,
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Monochrome64x1 = 1,
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Monochrome1x64 = 2,
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Color = 3,
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}
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/// <summary>
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/// Render enable override mode.
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/// </summary>
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enum SetRenderEnableOverrideMode
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{
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UseRenderEnable = 0,
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AlwaysRender = 1,
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NeverRender = 2,
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}
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/// <summary>
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/// Pixels from memory horizontal direction.
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/// </summary>
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enum SetPixelsFromMemoryDirectionHorizontal
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{
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HwDecides = 0,
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LeftToRight = 1,
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RightToLeft = 2,
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}
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/// <summary>
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/// Pixels from memory vertical direction.
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/// </summary>
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enum SetPixelsFromMemoryDirectionVertical
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{
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HwDecides = 0,
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TopToBottom = 1,
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BottomToTop = 2,
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}
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/// <summary>
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/// Color format of the monochrome pattern.
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/// </summary>
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enum SetMonochromePatternColorFormatV
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{
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A8x8r5g6b5 = 0,
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A1r5g5b5 = 1,
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A8r8g8b8 = 2,
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A8y8 = 3,
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A8x8y16 = 4,
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Y32 = 5,
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ByteExpand = 6,
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}
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/// <summary>
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/// Format of the monochrome pattern.
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/// </summary>
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enum SetMonochromePatternFormatV
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{
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Cga6M1 = 0,
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LeM1 = 1,
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}
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/// <summary>
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/// DMA semaphore reduction operation.
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/// </summary>
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enum MmeDmaReductionReductionOp
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{
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RedAdd = 0,
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RedMin = 1,
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RedMax = 2,
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RedInc = 3,
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RedDec = 4,
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RedAnd = 5,
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RedOr = 6,
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RedXor = 7,
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}
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/// <summary>
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/// DMA semaphore reduction format.
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/// </summary>
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enum MmeDmaReductionReductionFormat
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{
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Unsigned = 0,
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Signed = 1,
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}
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/// <summary>
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/// DMA semaphore reduction size.
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/// </summary>
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enum MmeDmaReductionReductionSize
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{
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FourBytes = 0,
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EightBytes = 1,
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}
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/// <summary>
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/// Data FIFO size.
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/// </summary>
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enum SetMmeDataFifoConfigFifoSize
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{
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Size0kb = 0,
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Size4kb = 1,
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Size8kb = 2,
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Size12kb = 3,
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Size16kb = 4,
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}
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/// <summary>
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/// Render solid primitive mode.
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/// </summary>
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enum RenderSolidPrimModeV
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{
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Points = 0,
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Lines = 1,
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Polyline = 2,
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Triangles = 3,
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Rects = 4,
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}
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/// <summary>
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/// Render solid primitive color format.
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/// </summary>
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enum SetRenderSolidPrimColorFormatV
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{
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Rf32Gf32Bf32Af32 = 192,
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Rf16Gf16Bf16Af16 = 202,
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Rf32Gf32 = 203,
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A8r8g8b8 = 207,
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A2r10g10b10 = 223,
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A8b8g8r8 = 213,
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A2b10g10r10 = 209,
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X8r8g8b8 = 230,
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X8b8g8r8 = 249,
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R5g6b5 = 232,
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A1r5g5b5 = 233,
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X1r5g5b5 = 248,
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Y8 = 243,
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Y16 = 238,
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Y32 = 255,
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Z1r5g5b5 = 251,
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O1r5g5b5 = 252,
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Z8r8g8b8 = 253,
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O8r8g8b8 = 254,
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}
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/// <summary>
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/// Pixels from CPU data type.
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/// </summary>
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enum SetPixelsFromCpuDataTypeV
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{
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Color = 0,
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Index = 1,
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}
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/// <summary>
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/// Pixels from CPU color format.
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/// </summary>
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enum SetPixelsFromCpuColorFormatV
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{
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A8r8g8b8 = 207,
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A2r10g10b10 = 223,
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A8b8g8r8 = 213,
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A2b10g10r10 = 209,
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X8r8g8b8 = 230,
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X8b8g8r8 = 249,
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R5g6b5 = 232,
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A1r5g5b5 = 233,
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X1r5g5b5 = 248,
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Y8 = 243,
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Y16 = 238,
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Y32 = 255,
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Z1r5g5b5 = 251,
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O1r5g5b5 = 252,
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Z8r8g8b8 = 253,
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O8r8g8b8 = 254,
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}
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/// <summary>
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/// Pixels from CPU palette index format.
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/// </summary>
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enum SetPixelsFromCpuIndexFormatV
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{
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I1 = 0,
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I4 = 1,
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I8 = 2,
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}
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/// <summary>
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/// Pixels from CPU monochrome format.
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/// </summary>
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enum SetPixelsFromCpuMonoFormatV
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{
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Cga6M1 = 0,
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LeM1 = 1,
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}
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/// <summary>
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/// Pixels from CPU wrap mode.
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/// </summary>
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enum SetPixelsFromCpuWrapV
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{
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WrapPixel = 0,
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WrapByte = 1,
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WrapDword = 2,
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}
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/// <summary>
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/// Pixels from CPU monochrome opacity.
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/// </summary>
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enum SetPixelsFromCpuMonoOpacityV
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{
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Transparent = 0,
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Opaque = 1,
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}
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/// <summary>
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/// Pixels from memory block shape.
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/// </summary>
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enum SetPixelsFromMemoryBlockShapeV
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{
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Auto = 0,
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Shape8x8 = 1,
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Shape16x4 = 2,
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}
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/// <summary>
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/// Pixels from memory origin.
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/// </summary>
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enum SetPixelsFromMemorySampleModeOrigin
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{
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Center = 0,
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Corner = 1,
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}
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/// <summary>
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/// Pixels from memory filter mode.
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/// </summary>
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enum SetPixelsFromMemorySampleModeFilter
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{
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Point = 0,
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Bilinear = 1,
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}
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/// <summary>
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/// Render solid primitive point coordinates.
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/// </summary>
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struct RenderSolidPrimPoint
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{
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#pragma warning disable CS0649
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public uint SetX;
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public uint Y;
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#pragma warning restore CS0649
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}
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/// <summary>
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/// 2D class state.
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/// </summary>
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unsafe struct TwodClassState : IShadowState
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{
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#pragma warning disable CS0649
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public uint SetObject;
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public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
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public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
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public fixed uint Reserved04[63];
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public uint NoOperation;
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public uint SetNotifyA;
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public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0x1FFFFFF);
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public uint SetNotifyB;
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public uint Notify;
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public NotifyType NotifyType => (NotifyType)(Notify);
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public uint WaitForIdle;
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public uint LoadMmeInstructionRamPointer;
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public uint LoadMmeInstructionRam;
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public uint LoadMmeStartAddressRamPointer;
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public uint LoadMmeStartAddressRam;
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public uint SetMmeShadowRamControl;
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public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)((SetMmeShadowRamControl >> 0) & 0x3);
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public fixed uint Reserved128[2];
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public uint SetGlobalRenderEnableA;
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public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
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public uint SetGlobalRenderEnableB;
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public uint SetGlobalRenderEnableC;
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public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
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public uint SendGoIdle;
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public uint PmTrigger;
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public fixed uint Reserved144[3];
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public uint SetInstrumentationMethodHeader;
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public uint SetInstrumentationMethodData;
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public fixed uint Reserved158[37];
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public uint SetMmeSwitchState;
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public bool SetMmeSwitchStateValid => (SetMmeSwitchState & 0x1) != 0;
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public int SetMmeSwitchStateSaveMacro => (int)((SetMmeSwitchState >> 4) & 0xFF);
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public int SetMmeSwitchStateRestoreMacro => (int)((SetMmeSwitchState >> 12) & 0xFF);
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public fixed uint Reserved1F0[4];
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public uint SetDstFormat;
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public SetDstFormatV SetDstFormatV => (SetDstFormatV)((SetDstFormat >> 0) & 0xFF);
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public uint SetDstMemoryLayout;
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public SetDstMemoryLayoutV SetDstMemoryLayoutV => (SetDstMemoryLayoutV)((SetDstMemoryLayout >> 0) & 0x1);
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public uint SetDstBlockSize;
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public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0x7);
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public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0x7);
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public uint SetDstDepth;
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public uint SetDstLayer;
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public uint SetDstPitch;
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public uint SetDstWidth;
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public uint SetDstHeight;
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public uint SetDstOffsetUpper;
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public int SetDstOffsetUpperV => (int)((SetDstOffsetUpper >> 0) & 0xFF);
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public uint SetDstOffsetLower;
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public uint FlushAndInvalidateRopMiniCache;
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public bool FlushAndInvalidateRopMiniCacheV => (FlushAndInvalidateRopMiniCache & 0x1) != 0;
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public uint SetSpareNoop06;
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public uint SetSrcFormat;
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public SetSrcFormatV SetSrcFormatV => (SetSrcFormatV)((SetSrcFormat >> 0) & 0xFF);
|
|
public uint SetSrcMemoryLayout;
|
|
public SetSrcMemoryLayoutV SetSrcMemoryLayoutV => (SetSrcMemoryLayoutV)((SetSrcMemoryLayout >> 0) & 0x1);
|
|
public uint SetSrcBlockSize;
|
|
public SetSrcBlockSizeHeight SetSrcBlockSizeHeight => (SetSrcBlockSizeHeight)((SetSrcBlockSize >> 4) & 0x7);
|
|
public SetSrcBlockSizeDepth SetSrcBlockSizeDepth => (SetSrcBlockSizeDepth)((SetSrcBlockSize >> 8) & 0x7);
|
|
public uint SetSrcDepth;
|
|
public uint TwodInvalidateTextureDataCache;
|
|
public TwodInvalidateTextureDataCacheV TwodInvalidateTextureDataCacheV => (TwodInvalidateTextureDataCacheV)((TwodInvalidateTextureDataCache >> 0) & 0x3);
|
|
public uint SetSrcPitch;
|
|
public uint SetSrcWidth;
|
|
public uint SetSrcHeight;
|
|
public uint SetSrcOffsetUpper;
|
|
public int SetSrcOffsetUpperV => (int)((SetSrcOffsetUpper >> 0) & 0xFF);
|
|
public uint SetSrcOffsetLower;
|
|
public uint SetPixelsFromMemorySectorPromotion;
|
|
public SetPixelsFromMemorySectorPromotionV SetPixelsFromMemorySectorPromotionV => (SetPixelsFromMemorySectorPromotionV)((SetPixelsFromMemorySectorPromotion >> 0) & 0x3);
|
|
public uint SetSpareNoop12;
|
|
public uint SetNumProcessingClusters;
|
|
public SetNumProcessingClustersV SetNumProcessingClustersV => (SetNumProcessingClustersV)((SetNumProcessingClusters >> 0) & 0x1);
|
|
public uint SetRenderEnableA;
|
|
public int SetRenderEnableAOffsetUpper => (int)((SetRenderEnableA >> 0) & 0xFF);
|
|
public uint SetRenderEnableB;
|
|
public uint SetRenderEnableC;
|
|
public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7);
|
|
public uint SetSpareNoop08;
|
|
public uint SetSpareNoop01;
|
|
public uint SetSpareNoop11;
|
|
public uint SetSpareNoop07;
|
|
public uint SetClipX0;
|
|
public uint SetClipY0;
|
|
public uint SetClipWidth;
|
|
public uint SetClipHeight;
|
|
public uint SetClipEnable;
|
|
public bool SetClipEnableV => (SetClipEnable & 0x1) != 0;
|
|
public uint SetColorKeyFormat;
|
|
public SetColorKeyFormatV SetColorKeyFormatV => (SetColorKeyFormatV)((SetColorKeyFormat >> 0) & 0x7);
|
|
public uint SetColorKey;
|
|
public uint SetColorKeyEnable;
|
|
public bool SetColorKeyEnableV => (SetColorKeyEnable & 0x1) != 0;
|
|
public uint SetRop;
|
|
public int SetRopV => (int)((SetRop >> 0) & 0xFF);
|
|
public uint SetBeta1;
|
|
public uint SetBeta4;
|
|
public int SetBeta4B => (int)((SetBeta4 >> 0) & 0xFF);
|
|
public int SetBeta4G => (int)((SetBeta4 >> 8) & 0xFF);
|
|
public int SetBeta4R => (int)((SetBeta4 >> 16) & 0xFF);
|
|
public int SetBeta4A => (int)((SetBeta4 >> 24) & 0xFF);
|
|
public uint SetOperation;
|
|
public SetOperationV SetOperationV => (SetOperationV)((SetOperation >> 0) & 0x7);
|
|
public uint SetPatternOffset;
|
|
public int SetPatternOffsetX => (int)((SetPatternOffset >> 0) & 0x3F);
|
|
public int SetPatternOffsetY => (int)((SetPatternOffset >> 8) & 0x3F);
|
|
public uint SetPatternSelect;
|
|
public SetPatternSelectV SetPatternSelectV => (SetPatternSelectV)((SetPatternSelect >> 0) & 0x3);
|
|
public uint SetDstColorRenderToZetaSurface;
|
|
public bool SetDstColorRenderToZetaSurfaceV => (SetDstColorRenderToZetaSurface & 0x1) != 0;
|
|
public uint SetSpareNoop04;
|
|
public uint SetSpareNoop15;
|
|
public uint SetSpareNoop13;
|
|
public uint SetSpareNoop03;
|
|
public uint SetSpareNoop14;
|
|
public uint SetSpareNoop02;
|
|
public uint SetCompression;
|
|
public bool SetCompressionEnable => (SetCompression & 0x1) != 0;
|
|
public uint SetSpareNoop09;
|
|
public uint SetRenderEnableOverride;
|
|
public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)((SetRenderEnableOverride >> 0) & 0x3);
|
|
public uint SetPixelsFromMemoryDirection;
|
|
public SetPixelsFromMemoryDirectionHorizontal SetPixelsFromMemoryDirectionHorizontal => (SetPixelsFromMemoryDirectionHorizontal)((SetPixelsFromMemoryDirection >> 0) & 0x3);
|
|
public SetPixelsFromMemoryDirectionVertical SetPixelsFromMemoryDirectionVertical => (SetPixelsFromMemoryDirectionVertical)((SetPixelsFromMemoryDirection >> 4) & 0x3);
|
|
public uint SetSpareNoop10;
|
|
public uint SetMonochromePatternColorFormat;
|
|
public SetMonochromePatternColorFormatV SetMonochromePatternColorFormatV => (SetMonochromePatternColorFormatV)((SetMonochromePatternColorFormat >> 0) & 0x7);
|
|
public uint SetMonochromePatternFormat;
|
|
public SetMonochromePatternFormatV SetMonochromePatternFormatV => (SetMonochromePatternFormatV)((SetMonochromePatternFormat >> 0) & 0x1);
|
|
public uint SetMonochromePatternColor0;
|
|
public uint SetMonochromePatternColor1;
|
|
public uint SetMonochromePattern0;
|
|
public uint SetMonochromePattern1;
|
|
public Array64<uint> ColorPatternX8r8g8b8;
|
|
public int ColorPatternX8r8g8b8B0(int i) => (int)((ColorPatternX8r8g8b8[i] >> 0) & 0xFF);
|
|
public int ColorPatternX8r8g8b8G0(int i) => (int)((ColorPatternX8r8g8b8[i] >> 8) & 0xFF);
|
|
public int ColorPatternX8r8g8b8R0(int i) => (int)((ColorPatternX8r8g8b8[i] >> 16) & 0xFF);
|
|
public int ColorPatternX8r8g8b8Ignore0(int i) => (int)((ColorPatternX8r8g8b8[i] >> 24) & 0xFF);
|
|
public Array32<uint> ColorPatternR5g6b5;
|
|
public int ColorPatternR5g6b5B0(int i) => (int)((ColorPatternR5g6b5[i] >> 0) & 0x1F);
|
|
public int ColorPatternR5g6b5G0(int i) => (int)((ColorPatternR5g6b5[i] >> 5) & 0x3F);
|
|
public int ColorPatternR5g6b5R0(int i) => (int)((ColorPatternR5g6b5[i] >> 11) & 0x1F);
|
|
public int ColorPatternR5g6b5B1(int i) => (int)((ColorPatternR5g6b5[i] >> 16) & 0x1F);
|
|
public int ColorPatternR5g6b5G1(int i) => (int)((ColorPatternR5g6b5[i] >> 21) & 0x3F);
|
|
public int ColorPatternR5g6b5R1(int i) => (int)((ColorPatternR5g6b5[i] >> 27) & 0x1F);
|
|
public Array32<uint> ColorPatternX1r5g5b5;
|
|
public int ColorPatternX1r5g5b5B0(int i) => (int)((ColorPatternX1r5g5b5[i] >> 0) & 0x1F);
|
|
public int ColorPatternX1r5g5b5G0(int i) => (int)((ColorPatternX1r5g5b5[i] >> 5) & 0x1F);
|
|
public int ColorPatternX1r5g5b5R0(int i) => (int)((ColorPatternX1r5g5b5[i] >> 10) & 0x1F);
|
|
public bool ColorPatternX1r5g5b5Ignore0(int i) => (ColorPatternX1r5g5b5[i] & 0x8000) != 0;
|
|
public int ColorPatternX1r5g5b5B1(int i) => (int)((ColorPatternX1r5g5b5[i] >> 16) & 0x1F);
|
|
public int ColorPatternX1r5g5b5G1(int i) => (int)((ColorPatternX1r5g5b5[i] >> 21) & 0x1F);
|
|
public int ColorPatternX1r5g5b5R1(int i) => (int)((ColorPatternX1r5g5b5[i] >> 26) & 0x1F);
|
|
public bool ColorPatternX1r5g5b5Ignore1(int i) => (ColorPatternX1r5g5b5[i] & 0x80000000) != 0;
|
|
public Array16<uint> ColorPatternY8;
|
|
public int ColorPatternY8Y0(int i) => (int)((ColorPatternY8[i] >> 0) & 0xFF);
|
|
public int ColorPatternY8Y1(int i) => (int)((ColorPatternY8[i] >> 8) & 0xFF);
|
|
public int ColorPatternY8Y2(int i) => (int)((ColorPatternY8[i] >> 16) & 0xFF);
|
|
public int ColorPatternY8Y3(int i) => (int)((ColorPatternY8[i] >> 24) & 0xFF);
|
|
public uint SetRenderSolidPrimColor0;
|
|
public uint SetRenderSolidPrimColor1;
|
|
public uint SetRenderSolidPrimColor2;
|
|
public uint SetRenderSolidPrimColor3;
|
|
public uint SetMmeMemAddressA;
|
|
public int SetMmeMemAddressAUpper => (int)((SetMmeMemAddressA >> 0) & 0x1FFFFFF);
|
|
public uint SetMmeMemAddressB;
|
|
public uint SetMmeDataRamAddress;
|
|
public uint MmeDmaRead;
|
|
public uint MmeDmaReadFifoed;
|
|
public uint MmeDmaWrite;
|
|
public uint MmeDmaReduction;
|
|
public MmeDmaReductionReductionOp MmeDmaReductionReductionOp => (MmeDmaReductionReductionOp)((MmeDmaReduction >> 0) & 0x7);
|
|
public MmeDmaReductionReductionFormat MmeDmaReductionReductionFormat => (MmeDmaReductionReductionFormat)((MmeDmaReduction >> 4) & 0x3);
|
|
public MmeDmaReductionReductionSize MmeDmaReductionReductionSize => (MmeDmaReductionReductionSize)((MmeDmaReduction >> 8) & 0x1);
|
|
public uint MmeDmaSysmembar;
|
|
public bool MmeDmaSysmembarV => (MmeDmaSysmembar & 0x1) != 0;
|
|
public uint MmeDmaSync;
|
|
public uint SetMmeDataFifoConfig;
|
|
public SetMmeDataFifoConfigFifoSize SetMmeDataFifoConfigFifoSize => (SetMmeDataFifoConfigFifoSize)((SetMmeDataFifoConfig >> 0) & 0x7);
|
|
public fixed uint Reserved578[2];
|
|
public uint RenderSolidPrimMode;
|
|
public RenderSolidPrimModeV RenderSolidPrimModeV => (RenderSolidPrimModeV)((RenderSolidPrimMode >> 0) & 0x7);
|
|
public uint SetRenderSolidPrimColorFormat;
|
|
public SetRenderSolidPrimColorFormatV SetRenderSolidPrimColorFormatV => (SetRenderSolidPrimColorFormatV)((SetRenderSolidPrimColorFormat >> 0) & 0xFF);
|
|
public uint SetRenderSolidPrimColor;
|
|
public uint SetRenderSolidLineTieBreakBits;
|
|
public bool SetRenderSolidLineTieBreakBitsXmajXincYinc => (SetRenderSolidLineTieBreakBits & 0x1) != 0;
|
|
public bool SetRenderSolidLineTieBreakBitsXmajXdecYinc => (SetRenderSolidLineTieBreakBits & 0x10) != 0;
|
|
public bool SetRenderSolidLineTieBreakBitsYmajXincYinc => (SetRenderSolidLineTieBreakBits & 0x100) != 0;
|
|
public bool SetRenderSolidLineTieBreakBitsYmajXdecYinc => (SetRenderSolidLineTieBreakBits & 0x1000) != 0;
|
|
public fixed uint Reserved590[20];
|
|
public uint RenderSolidPrimPointXY;
|
|
public int RenderSolidPrimPointXYX => (int)((RenderSolidPrimPointXY >> 0) & 0xFFFF);
|
|
public int RenderSolidPrimPointXYY => (int)((RenderSolidPrimPointXY >> 16) & 0xFFFF);
|
|
public fixed uint Reserved5E4[7];
|
|
public Array64<RenderSolidPrimPoint> RenderSolidPrimPoint;
|
|
public uint SetPixelsFromCpuDataType;
|
|
public SetPixelsFromCpuDataTypeV SetPixelsFromCpuDataTypeV => (SetPixelsFromCpuDataTypeV)((SetPixelsFromCpuDataType >> 0) & 0x1);
|
|
public uint SetPixelsFromCpuColorFormat;
|
|
public SetPixelsFromCpuColorFormatV SetPixelsFromCpuColorFormatV => (SetPixelsFromCpuColorFormatV)((SetPixelsFromCpuColorFormat >> 0) & 0xFF);
|
|
public uint SetPixelsFromCpuIndexFormat;
|
|
public SetPixelsFromCpuIndexFormatV SetPixelsFromCpuIndexFormatV => (SetPixelsFromCpuIndexFormatV)((SetPixelsFromCpuIndexFormat >> 0) & 0x3);
|
|
public uint SetPixelsFromCpuMonoFormat;
|
|
public SetPixelsFromCpuMonoFormatV SetPixelsFromCpuMonoFormatV => (SetPixelsFromCpuMonoFormatV)((SetPixelsFromCpuMonoFormat >> 0) & 0x1);
|
|
public uint SetPixelsFromCpuWrap;
|
|
public SetPixelsFromCpuWrapV SetPixelsFromCpuWrapV => (SetPixelsFromCpuWrapV)((SetPixelsFromCpuWrap >> 0) & 0x3);
|
|
public uint SetPixelsFromCpuColor0;
|
|
public uint SetPixelsFromCpuColor1;
|
|
public uint SetPixelsFromCpuMonoOpacity;
|
|
public SetPixelsFromCpuMonoOpacityV SetPixelsFromCpuMonoOpacityV => (SetPixelsFromCpuMonoOpacityV)((SetPixelsFromCpuMonoOpacity >> 0) & 0x1);
|
|
public fixed uint Reserved820[6];
|
|
public uint SetPixelsFromCpuSrcWidth;
|
|
public uint SetPixelsFromCpuSrcHeight;
|
|
public uint SetPixelsFromCpuDxDuFrac;
|
|
public uint SetPixelsFromCpuDxDuInt;
|
|
public uint SetPixelsFromCpuDyDvFrac;
|
|
public uint SetPixelsFromCpuDyDvInt;
|
|
public uint SetPixelsFromCpuDstX0Frac;
|
|
public uint SetPixelsFromCpuDstX0Int;
|
|
public uint SetPixelsFromCpuDstY0Frac;
|
|
public uint SetPixelsFromCpuDstY0Int;
|
|
public uint PixelsFromCpuData;
|
|
public fixed uint Reserved864[3];
|
|
public uint SetBigEndianControl;
|
|
public bool SetBigEndianControlX32Swap1 => (SetBigEndianControl & 0x1) != 0;
|
|
public bool SetBigEndianControlX32Swap4 => (SetBigEndianControl & 0x2) != 0;
|
|
public bool SetBigEndianControlX32Swap8 => (SetBigEndianControl & 0x4) != 0;
|
|
public bool SetBigEndianControlX32Swap16 => (SetBigEndianControl & 0x8) != 0;
|
|
public bool SetBigEndianControlX16Swap1 => (SetBigEndianControl & 0x10) != 0;
|
|
public bool SetBigEndianControlX16Swap4 => (SetBigEndianControl & 0x20) != 0;
|
|
public bool SetBigEndianControlX16Swap8 => (SetBigEndianControl & 0x40) != 0;
|
|
public bool SetBigEndianControlX16Swap16 => (SetBigEndianControl & 0x80) != 0;
|
|
public bool SetBigEndianControlX8Swap1 => (SetBigEndianControl & 0x100) != 0;
|
|
public bool SetBigEndianControlX8Swap4 => (SetBigEndianControl & 0x200) != 0;
|
|
public bool SetBigEndianControlX8Swap8 => (SetBigEndianControl & 0x400) != 0;
|
|
public bool SetBigEndianControlX8Swap16 => (SetBigEndianControl & 0x800) != 0;
|
|
public bool SetBigEndianControlI1X8Cga6Swap1 => (SetBigEndianControl & 0x1000) != 0;
|
|
public bool SetBigEndianControlI1X8Cga6Swap4 => (SetBigEndianControl & 0x2000) != 0;
|
|
public bool SetBigEndianControlI1X8Cga6Swap8 => (SetBigEndianControl & 0x4000) != 0;
|
|
public bool SetBigEndianControlI1X8Cga6Swap16 => (SetBigEndianControl & 0x8000) != 0;
|
|
public bool SetBigEndianControlI1X8LeSwap1 => (SetBigEndianControl & 0x10000) != 0;
|
|
public bool SetBigEndianControlI1X8LeSwap4 => (SetBigEndianControl & 0x20000) != 0;
|
|
public bool SetBigEndianControlI1X8LeSwap8 => (SetBigEndianControl & 0x40000) != 0;
|
|
public bool SetBigEndianControlI1X8LeSwap16 => (SetBigEndianControl & 0x80000) != 0;
|
|
public bool SetBigEndianControlI4Swap1 => (SetBigEndianControl & 0x100000) != 0;
|
|
public bool SetBigEndianControlI4Swap4 => (SetBigEndianControl & 0x200000) != 0;
|
|
public bool SetBigEndianControlI4Swap8 => (SetBigEndianControl & 0x400000) != 0;
|
|
public bool SetBigEndianControlI4Swap16 => (SetBigEndianControl & 0x800000) != 0;
|
|
public bool SetBigEndianControlI8Swap1 => (SetBigEndianControl & 0x1000000) != 0;
|
|
public bool SetBigEndianControlI8Swap4 => (SetBigEndianControl & 0x2000000) != 0;
|
|
public bool SetBigEndianControlI8Swap8 => (SetBigEndianControl & 0x4000000) != 0;
|
|
public bool SetBigEndianControlI8Swap16 => (SetBigEndianControl & 0x8000000) != 0;
|
|
public bool SetBigEndianControlOverride => (SetBigEndianControl & 0x10000000) != 0;
|
|
public fixed uint Reserved874[3];
|
|
public uint SetPixelsFromMemoryBlockShape;
|
|
public SetPixelsFromMemoryBlockShapeV SetPixelsFromMemoryBlockShapeV => (SetPixelsFromMemoryBlockShapeV)((SetPixelsFromMemoryBlockShape >> 0) & 0x7);
|
|
public uint SetPixelsFromMemoryCorralSize;
|
|
public int SetPixelsFromMemoryCorralSizeV => (int)((SetPixelsFromMemoryCorralSize >> 0) & 0x3FF);
|
|
public uint SetPixelsFromMemorySafeOverlap;
|
|
public bool SetPixelsFromMemorySafeOverlapV => (SetPixelsFromMemorySafeOverlap & 0x1) != 0;
|
|
public uint SetPixelsFromMemorySampleMode;
|
|
public SetPixelsFromMemorySampleModeOrigin SetPixelsFromMemorySampleModeOrigin => (SetPixelsFromMemorySampleModeOrigin)((SetPixelsFromMemorySampleMode >> 0) & 0x1);
|
|
public SetPixelsFromMemorySampleModeFilter SetPixelsFromMemorySampleModeFilter => (SetPixelsFromMemorySampleModeFilter)((SetPixelsFromMemorySampleMode >> 4) & 0x1);
|
|
public fixed uint Reserved890[8];
|
|
public uint SetPixelsFromMemoryDstX0;
|
|
public uint SetPixelsFromMemoryDstY0;
|
|
public uint SetPixelsFromMemoryDstWidth;
|
|
public uint SetPixelsFromMemoryDstHeight;
|
|
public uint SetPixelsFromMemoryDuDxFrac;
|
|
public uint SetPixelsFromMemoryDuDxInt;
|
|
public uint SetPixelsFromMemoryDvDyFrac;
|
|
public uint SetPixelsFromMemoryDvDyInt;
|
|
public uint SetPixelsFromMemorySrcX0Frac;
|
|
public uint SetPixelsFromMemorySrcX0Int;
|
|
public uint SetPixelsFromMemorySrcY0Frac;
|
|
public uint PixelsFromMemorySrcY0Int;
|
|
public uint SetFalcon00;
|
|
public uint SetFalcon01;
|
|
public uint SetFalcon02;
|
|
public uint SetFalcon03;
|
|
public uint SetFalcon04;
|
|
public uint SetFalcon05;
|
|
public uint SetFalcon06;
|
|
public uint SetFalcon07;
|
|
public uint SetFalcon08;
|
|
public uint SetFalcon09;
|
|
public uint SetFalcon10;
|
|
public uint SetFalcon11;
|
|
public uint SetFalcon12;
|
|
public uint SetFalcon13;
|
|
public uint SetFalcon14;
|
|
public uint SetFalcon15;
|
|
public uint SetFalcon16;
|
|
public uint SetFalcon17;
|
|
public uint SetFalcon18;
|
|
public uint SetFalcon19;
|
|
public uint SetFalcon20;
|
|
public uint SetFalcon21;
|
|
public uint SetFalcon22;
|
|
public uint SetFalcon23;
|
|
public uint SetFalcon24;
|
|
public uint SetFalcon25;
|
|
public uint SetFalcon26;
|
|
public uint SetFalcon27;
|
|
public uint SetFalcon28;
|
|
public uint SetFalcon29;
|
|
public uint SetFalcon30;
|
|
public uint SetFalcon31;
|
|
public fixed uint Reserved960[291];
|
|
public uint MmeDmaWriteMethodBarrier;
|
|
public bool MmeDmaWriteMethodBarrierV => (MmeDmaWriteMethodBarrier & 0x1) != 0;
|
|
public fixed uint ReservedDF0[2436];
|
|
public MmeShadowScratch SetMmeShadowScratch;
|
|
#pragma warning restore CS0649
|
|
}
|
|
}
|