726de8c46a
* Add multiple color outputs for fragment shaders * Add registers and gal enums * Use textures for framebuffers and split color and zeta framebuffers * Abstract texture and framebuffer targets as an image * Share images between framebuffers and textures * Unstub formats * Add some formats * Disable multiple attachments * Cache framebuffer attachments * Handle format types * Add some rendertarget formats * Code cleanup * Fixup half float types * Address feedback * Disable multiple attachments in shaders * Add A4B4G4R4 image format * Add reversed section for image enums
13 lines
No EOL
232 B
C#
13 lines
No EOL
232 B
C#
namespace Ryujinx.Graphics.Gal
|
|
{
|
|
public enum GalTextureType
|
|
{
|
|
Snorm = 1,
|
|
Unorm = 2,
|
|
Sint = 3,
|
|
Uint = 4,
|
|
Snorm_Force_Fp16 = 5,
|
|
Unorm_Force_Fp16 = 6,
|
|
Float = 7
|
|
}
|
|
} |