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DeleteValueCallback.cs
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Texture/Vertex/Index data cache (#132)
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2018-06-08 21:15:56 -03:00 |
ImageHandler.cs
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Allow "reinterpretation" of framebuffer/zeta formats (#418)
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2018-09-18 01:30:35 -03:00 |
OGLCachedResource.cs
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Force cache to remove entries when memory usage exceeds a given threshold (#492)
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2018-11-14 23:22:02 +01:00 |
OGLConstBuffer.cs
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Better process implementation (#491)
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2018-11-28 20:18:09 -02:00 |
OGLEnumConverter.cs
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Some improvements for nvnflinger (#555)
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2019-01-05 22:26:16 +01:00 |
OGLExtension.cs
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Fix multiple rendertargets (#427)
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2018-09-26 00:55:30 +02:00 |
OGLLimit.cs
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Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503)
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2018-11-28 21:09:44 -02:00 |
OGLPipeline.cs
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Fix XMAD shader instruction, gl_FrontFacing and enable face culling (#583)
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2019-02-15 14:23:14 +11:00 |
OGLRasterizer.cs
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Better process implementation (#491)
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2018-11-28 20:18:09 -02:00 |
OGLRenderer.cs
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Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503)
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2018-11-28 21:09:44 -02:00 |
OGLRenderTarget.cs
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Scissor test fix (#563)
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2019-01-31 22:37:07 -03:00 |
OGLShader.cs
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Move MaxUboSize definition (#530)
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2018-12-17 22:32:12 -02:00 |
OGLShaderProgram.cs
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Code style fixes and nits on the HLE project (#355)
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2018-08-16 20:47:36 -03:00 |
OGLStreamBuffer.cs
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Better process implementation (#491)
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2018-11-28 20:18:09 -02:00 |
OGLTexture.cs
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Enable SRGB framebuffers by default (#502)
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2018-11-17 05:10:51 +01:00 |