48f6570557
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
67 lines
2.2 KiB
C#
67 lines
2.2 KiB
C#
using System.Runtime.InteropServices;
|
|
using Ryujinx.Graphics.Shader;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
|
|
{
|
|
/// <summary>
|
|
/// Host shader entry header used for binding information.
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x14)]
|
|
struct HostShaderCacheEntryHeader
|
|
{
|
|
/// <summary>
|
|
/// Count of constant buffer descriptors.
|
|
/// </summary>
|
|
public int CBuffersCount;
|
|
|
|
/// <summary>
|
|
/// Count of storage buffer descriptors.
|
|
/// </summary>
|
|
public int SBuffersCount;
|
|
|
|
/// <summary>
|
|
/// Count of texture descriptors.
|
|
/// </summary>
|
|
public int TexturesCount;
|
|
|
|
/// <summary>
|
|
/// Count of image descriptors.
|
|
/// </summary>
|
|
public int ImagesCount;
|
|
|
|
/// <summary>
|
|
/// Set to true if the shader uses instance id.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool UsesInstanceId;
|
|
|
|
/// <summary>
|
|
/// Set to true if this entry is in use.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool InUse;
|
|
|
|
/// <summary>
|
|
/// Reserved / unused.
|
|
/// </summary>
|
|
public short Reserved;
|
|
|
|
/// <summary>
|
|
/// Create a new host shader cache entry header.
|
|
/// </summary>
|
|
/// <param name="cBuffersCount">Count of constant buffer descriptors</param>
|
|
/// <param name="sBuffersCount">Count of storage buffer descriptors</param>
|
|
/// <param name="texturesCount">Count of texture descriptors</param>
|
|
/// <param name="imagesCount">Count of image descriptors</param>
|
|
/// <param name="usesInstanceId">Set to true if the shader uses instance id</param>
|
|
public HostShaderCacheEntryHeader(int cBuffersCount, int sBuffersCount, int texturesCount, int imagesCount, bool usesInstanceId) : this()
|
|
{
|
|
CBuffersCount = cBuffersCount;
|
|
SBuffersCount = sBuffersCount;
|
|
TexturesCount = texturesCount;
|
|
ImagesCount = imagesCount;
|
|
UsesInstanceId = usesInstanceId;
|
|
InUse = true;
|
|
}
|
|
}
|
|
}
|