Ryujinx/Ryujinx.Graphics.Shader/Decoders/SystemRegister.cs
gdkchan 524fe3bea4
Implement shader HelperThreadNV (#2163)
* Implement shader HelperThreadNV

* Bump shader cache version

* Use gl_HelperInvocation since its supported across all vendors

* Nit
2021-04-02 21:50:35 +11:00

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483 B
C#

namespace Ryujinx.Graphics.Shader.Decoders
{
enum SystemRegister
{
LaneId = 0,
YDirection = 0x12,
ThreadKill = 0x13,
ThreadId = 0x20,
ThreadIdX = 0x21,
ThreadIdY = 0x22,
ThreadIdZ = 0x23,
CtaIdX = 0x25,
CtaIdY = 0x26,
CtaIdZ = 0x27,
EqMask = 0x38,
LtMask = 0x39,
LeMask = 0x3a,
GtMask = 0x3b,
GeMask = 0x3c
}
}