Ryujinx/Ryujinx.Graphics.Shader
gdkchan 9e4f668f6c
Update bindless to indexed conversion code pattern match (#938)
* Update bindless to indexed conversion code pattern match

* Correct index shift
2020-02-14 11:29:58 +01:00
..
CodeGen Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
Decoders Sign-extend shader memory instruction offsets (#934) 2020-02-14 01:48:07 +01:00
Instructions Sign-extend shader memory instruction offsets (#934) 2020-02-14 01:48:07 +01:00
IntermediateRepresentation Partial support for shader memory barriers 2020-01-09 02:13:00 +01:00
StructuredIr Fix exception on shader translator when adding goto temp variable 2020-01-09 02:13:00 +01:00
Translation Update bindless to indexed conversion code pattern match (#938) 2020-02-14 11:29:58 +01:00
BufferDescriptor.cs Initial work 2020-01-09 02:13:00 +01:00
DefineNames.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
InputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
InterpolationQualifier.cs Initial work 2020-01-09 02:13:00 +01:00
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
QueryInfoName.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
Ryujinx.Graphics.Shader.csproj Add runtime identifiers to new projects 2020-01-09 02:13:00 +01:00
SamplerType.cs Make the shader translator more error resilient (part 2) 2020-01-09 02:13:00 +01:00
ShaderProgram.cs Add partial support for the BRX shader instruction 2020-01-09 02:13:00 +01:00
ShaderProgramInfo.cs Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
ShaderStage.cs Initial work 2020-01-09 02:13:00 +01:00
TextureDescriptor.cs Reimplement limited bindless textures support 2020-01-09 02:13:00 +01:00