Ryujinx/Ryujinx.HLE/HOS/Kernel/SvcHandler.cs
gdkchan 521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00

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4.6 KiB
C#

using ChocolArm64.Events;
using ChocolArm64.Memory;
using ChocolArm64.State;
using Ryujinx.HLE.Logging;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel
{
partial class SvcHandler
{
private delegate void SvcFunc(AThreadState ThreadState);
private Dictionary<int, SvcFunc> SvcFuncs;
private Switch Device;
private Process Process;
private AMemory Memory;
private ConcurrentDictionary<KThread, AutoResetEvent> SyncWaits;
private const uint SelfThreadHandle = 0xffff8000;
private const uint SelfProcessHandle = 0xffff8001;
private static Random Rng;
public SvcHandler(Switch Device, Process Process)
{
SvcFuncs = new Dictionary<int, SvcFunc>()
{
{ 0x01, SvcSetHeapSize },
{ 0x03, SvcSetMemoryAttribute },
{ 0x04, SvcMapMemory },
{ 0x05, SvcUnmapMemory },
{ 0x06, SvcQueryMemory },
{ 0x07, SvcExitProcess },
{ 0x08, SvcCreateThread },
{ 0x09, SvcStartThread },
{ 0x0a, SvcExitThread },
{ 0x0b, SvcSleepThread },
{ 0x0c, SvcGetThreadPriority },
{ 0x0d, SvcSetThreadPriority },
{ 0x0e, SvcGetThreadCoreMask },
{ 0x0f, SvcSetThreadCoreMask },
{ 0x10, SvcGetCurrentProcessorNumber },
{ 0x12, SvcClearEvent },
{ 0x13, SvcMapSharedMemory },
{ 0x14, SvcUnmapSharedMemory },
{ 0x15, SvcCreateTransferMemory },
{ 0x16, SvcCloseHandle },
{ 0x17, SvcResetSignal },
{ 0x18, SvcWaitSynchronization },
{ 0x19, SvcCancelSynchronization },
{ 0x1a, SvcArbitrateLock },
{ 0x1b, SvcArbitrateUnlock },
{ 0x1c, SvcWaitProcessWideKeyAtomic },
{ 0x1d, SvcSignalProcessWideKey },
{ 0x1e, SvcGetSystemTick },
{ 0x1f, SvcConnectToNamedPort },
{ 0x21, SvcSendSyncRequest },
{ 0x22, SvcSendSyncRequestWithUserBuffer },
{ 0x25, SvcGetThreadId },
{ 0x26, SvcBreak },
{ 0x27, SvcOutputDebugString },
{ 0x29, SvcGetInfo },
{ 0x2c, SvcMapPhysicalMemory },
{ 0x2d, SvcUnmapPhysicalMemory },
{ 0x32, SvcSetThreadActivity },
{ 0x33, SvcGetThreadContext3 },
{ 0x34, SvcWaitForAddress }
};
this.Device = Device;
this.Process = Process;
this.Memory = Process.Memory;
SyncWaits = new ConcurrentDictionary<KThread, AutoResetEvent>();
}
static SvcHandler()
{
Rng = new Random();
}
public void SvcCall(object sender, AInstExceptionEventArgs e)
{
AThreadState ThreadState = (AThreadState)sender;
Process.GetThread(ThreadState.Tpidr).LastPc = e.Position;
if (SvcFuncs.TryGetValue(e.Id, out SvcFunc Func))
{
Device.Log.PrintDebug(LogClass.KernelSvc, $"{Func.Method.Name} called.");
Func(ThreadState);
Process.Scheduler.Reschedule(Process.GetThread(ThreadState.Tpidr));
Device.Log.PrintDebug(LogClass.KernelSvc, $"{Func.Method.Name} ended.");
}
else
{
Process.PrintStackTrace(ThreadState);
throw new NotImplementedException($"0x{e.Id:x4}");
}
}
private KThread GetThread(long Tpidr, int Handle)
{
if ((uint)Handle == SelfThreadHandle)
{
return Process.GetThread(Tpidr);
}
else
{
return Process.HandleTable.GetData<KThread>(Handle);
}
}
}
}