Ryujinx/Ryujinx.Graphics/Gal/OpenGL/ImageHandler.cs
gdkchan d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes

* Implement writeback to guest memory, some refactoring

* More refactoring, implement reinterpretation the old way again

* Clean up

* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes

* nit: Formatting

* Address PR feedback
2018-09-18 01:30:35 -03:00

26 lines
709 B
C#

using Ryujinx.Graphics.Texture;
namespace Ryujinx.Graphics.Gal.OpenGL
{
class ImageHandler
{
public GalImage Image { get; private set; }
public int Width => Image.Width;
public int Height => Image.Height;
public GalImageFormat Format => Image.Format;
public int Handle { get; private set; }
public bool HasColor => ImageUtils.HasColor(Image.Format);
public bool HasDepth => ImageUtils.HasDepth(Image.Format);
public bool HasStencil => ImageUtils.HasStencil(Image.Format);
public ImageHandler(int Handle, GalImage Image)
{
this.Handle = Handle;
this.Image = Image;
}
}
}