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* Support for resources on non-contiguous GPU memory regions * Implement MultiRange physical addresses, only used with a single range for now * Actually use non-contiguous ranges * GetPhysicalRegions fixes * Documentation and remove Address property from TextureInfo * Finish implementing GetWritableRegion * Fix typo
10 lines
150 B
C#
10 lines
150 B
C#
using System;
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namespace Ryujinx.Memory
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{
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public interface IWritableBlock
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{
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void Write(ulong va, ReadOnlySpan<byte> data);
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}
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}
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