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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using System;
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namespace ARMeilleure.Decoders
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{
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class OpCodeAluImm : OpCodeAlu, IOpCodeAluImm
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{
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public long Immediate { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeAluImm(inst, address, opCode);
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public OpCodeAluImm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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if (DataOp == DataOp.Arithmetic)
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{
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Immediate = (opCode >> 10) & 0xfff;
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int shift = (opCode >> 22) & 3;
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Immediate <<= shift * 12;
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}
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else if (DataOp == DataOp.Logical)
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{
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var bm = DecoderHelper.DecodeBitMask(opCode, true);
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if (bm.IsUndefined)
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{
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Instruction = InstDescriptor.Undefined;
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return;
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}
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Immediate = bm.WMask;
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}
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else
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{
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throw new ArgumentException(nameof(opCode));
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}
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}
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}
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} |