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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
18 lines
548 B
C#
18 lines
548 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCodeSimdFcond : OpCodeSimdReg, IOpCodeCond
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{
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public int Nzcv { get; }
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public Condition Cond { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeSimdFcond(inst, address, opCode);
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public OpCodeSimdFcond(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Nzcv = (opCode >> 0) & 0xf;
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Cond = (Condition)((opCode >> 12) & 0xf);
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}
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}
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}
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