* Update CpuTestSimdCvt.cs * Update CpuTestSimd.cs * Update CpuTestSimdShImm.cs * Update InstEmitSimdCvt.cs * Update InstEmitSimdMove.cs * Update InstEmitSimdCmp.cs * Update VectorHelper.cs * Update InstEmitSimdHelper.cs * Update OpCodeTable.cs * Update InstEmitSimdCvt.cs * Update InstEmitSimdHelper.cs * Update InstEmitSimdMove.cs |
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ChocolArm64 | ||
Ryujinx | ||
Ryujinx.Audio | ||
Ryujinx.Common | ||
Ryujinx.Graphics | ||
Ryujinx.HLE | ||
Ryujinx.LLE | ||
Ryujinx.ShaderTools | ||
Ryujinx.Tests | ||
Ryujinx.Tests.Unicorn | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
appveyor.yml | ||
CONFIG.md | ||
KEYS.md | ||
LICENSE.txt | ||
README.md | ||
Ryujinx.sln | ||
Ryujinx.sln.DotSettings |
Ryujinx ![Build status](https://ci.appveyor.com/api/projects/status/ssg4jwu6ve3k594s?svg=true)
Experimental Switch emulator written in C#
Many games boot, only a handful are playable, see the compatiblity list here.
Building
To build this emulator, you will need the .NET Core 2.1 (or higher) SDK or just drag'n'drop the homebrew *.NRO / *.NSO or the game *.NSP / *.XCI on the executable if you have a pre-built version.
Features
-
Audio is partially supported.
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Keyboard Input is supported, see CONFIG.md
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Controller Input is supported, see CONFIG.md
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Config File:
Config.jsonc
should be present in executable folder. For more information you can go here.
Help
If you have some homebrew that currently doesn't work within the emulator, you can contact us through our Discord with the compiled *.NRO / *.NSO (and source code if possible) and then we'll keep whatever is making app / game not work on the watch list and fix it at a later date.
Contact
For help, support, suggestions, or if you just want to get in touch with the team; join our Discord server!
For donation support, please take a look at our Patreon.
Running
To run this emulator, you need the .NET Core 2.1 (or higher) SDK.
Run dotnet run -c Release -- path\to\homebrew.nro
inside the Ryujinx project folder to run homebrew apps.
Run dotnet run -c Release -- path\to\game.nsp/xci
to run official games.
Compatibility
You can check out the compatibility list here.
Latest build
These builds are compiled automatically for each commit on the master branch. They may be unstable or might not work at all.
The latest automatic build for Windows, Mac, and Linux can be found on the official website.