Ryujinx/Ryujinx.Graphics.Shader
2020-04-22 16:02:07 +02:00
..
CodeGen Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
Decoders Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
Instructions Remove leftover of debugging code for shader texture format (#1141) 2020-04-22 16:02:07 +02:00
IntermediateRepresentation Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
StructuredIr Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
Translation Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
BufferDescriptor.cs Initial work 2020-01-09 02:13:00 +01:00
InputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
QueryInfoName.cs Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
Ryujinx.Graphics.Shader.csproj Update .NET Core to 3.1, and update NuGet Packages (#1121) 2020-04-22 14:13:41 +10:00
SamplerType.cs Make the shader translator more error resilient (part 2) 2020-01-09 02:13:00 +01:00
ShaderProgram.cs Better IPA shader instruction implementation (#1082) 2020-04-03 11:20:47 +11:00
ShaderProgramInfo.cs Remove output interpolation qualifier (#1070) 2020-04-02 12:24:55 +11:00
ShaderStage.cs Initial work 2020-01-09 02:13:00 +01:00
TextureDescriptor.cs Reimplement limited bindless textures support 2020-01-09 02:13:00 +01:00
TextureFormat.cs Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00